1687-7047

International Journal of Computer Games Technology

Hindawi Limited

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ORCID
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Your prioritized action plan

Ordered by how many DOIs each fix touches — start here, not with every error at once.

1

Attach ORCID iDs across 118 articles

ORCID iDs strengthen author disambiguation and institutional reporting.

High impact118 DOIs
2

Add abstracts to 13 articles

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Low impact13 DOIs
3

Deposit reference lists for 11 records

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Low impact11 DOIs

DOIs for this ISSN

Showing the top 5 of 212 DOIs, ordered by correction priority.

# Title Missing Priority Citations
1 Artificial Intelligence for Computer Games (10.1155/2009/251652)
Abstract References ORCID
78.10 10
2 Immersion in Computer Games: The Role of Spatial Presence an… (10.1155/2011/282345)
ORCID
56.85 187
3 A Comprehensive Review of Serious Games in Health Profession… (10.1155/2014/787968)
ORCID
53.65 139
4 A Gameplay Definition through Videogame Classification (10.1155/2008/470350)
ORCID
47.58 79
5 A Comprehensive Study on Pathfinding Techniques for Robotics… (10.1155/2015/736138)
ORCID
46.13 69
6 Using a Mobile Phone as a “Wii‐like” Controller for Playing… (10.1155/2008/539078)
ORCID
44.81 61
7 Platform for Distributed 3D Gaming (10.1155/2009/231863)
ORCID
44.45 59
8 Towards a Serious Game to Help Students LearnComputer Progra… (10.1155/2009/470590)
ORCID
44.45 59
9 Automatic Real-Time Generation of Floor Plans Based on Squar… (10.1155/2010/624817)
ORCID
44.27 58
10 Audio Interaction in Computer Mediated Games (10.1155/2008/178923)
ORCID
41.80 46
11 High‐Level Development of Multiserver Online Games (10.1155/2008/327387)
ORCID
41.80 46
12 A Real‐Time Facial Expression Recognition System for Online… (10.1155/2008/542918)
ORCID
41.33 44
13 A New Methodology of Design and Development of Serious Games (10.1155/2014/817167)
ORCID
40.58 41
14 Games and Agents: Designing Intelligent Gameplay (10.1155/2009/837095)
ORCID
40.32 40
15 A Guideline for Game Development-Based Learning: A Literatur… (10.1155/2012/103710)
ORCID
40.32 40
16 How Color Properties Can Be Used to Elicit Emotions in Video… (10.1155/2016/5182768)
ORCID
39.21 36
17 Time and Space in Digital Game Storytelling (10.1155/2010/897217)
ORCID
38.91 35
18 Visualization of Online‐Game Players Based on Their Action… (10.1155/2008/906931)
ORCID
38.60 34
19 Issues in the Development of Location-Based Games (10.1155/2011/495437)
ORCID
37.63 31
20 RAGE Architecture for Reusable Serious Gaming Technology Com… (10.1155/2016/5680526)
ORCID
37.63 31
21 Game Play Schemas: From Player Analysis to Adaptive Game Me… (10.1155/2008/216784)
ORCID
36.93 29
22 Breeding Terrains with Genetic Terrain Programming: The Evo… (10.1155/2009/125714)
ORCID
36.56 28
23 An Application of a Game Development Framework inHigher Educ… (10.1155/2009/693267)
ORCID
34.51 23
24 A Multiagent Potential Field‐Based Bot for Real‐Time Strateg… (10.1155/2009/910819)
ORCID
34.04 22
25 Combining AI Methods for Learning Bots in a Real‐Time Strat… (10.1155/2009/129075)
ORCID
33.56 21
26 3D Space‐Time Visualization of Player Behaviour in Pervasiv… (10.1155/2008/192153)
ORCID
33.06 20
27 A Conceptual Framework for the Analysis of First‐Person Shoo… (10.1155/2008/720280)
ORCID
33.06 20
28 Real-Time Human Motion Capture Driven by a Wireless Sensor N… (10.1155/2015/695874)
ORCID
33.06 20
29 Declarative Terrain Modeling for Military Training Games (10.1155/2010/360458)
ORCID
32.53 19
30 User Experiences While Playing Dance-Based Exergames and the… (10.1155/2013/603604)
ORCID
32.53 19
31 Foggy Scene Rendering Based on Transmission Map Estimation (10.1155/2014/308629)
ORCID
32.53 19
32 Immersion and Gameplay Experience: A Contingency Framework (10.1155/2010/613931)
ORCID
31.97 18
33 A Dense Point‐to‐Point Alignment Method for Realistic 3D Fac… (10.1155/2009/609350)
ORCID
31.38 17
34 SIDH: A Game‐Based Architecture for a Training Simulator (10.1155/2009/472672)
ORCID
30.10 15
35 Perceptually Valid Facial Expressions for Character‐Based A… (10.1155/2009/462315)
ORCID
29.40 14
36 Experiential Learning in Vehicle Dynamics Education via Mot… (10.1155/2009/952524)
ORCID
29.40 14
37 Ambient Games, Revealing a Route to a World Where Work is P… (10.1155/2008/176056)
ORCID
28.65 13
38 Game Portability Using a Service‐Oriented Approach (10.1155/2008/378485)
ORCID
26.98 11
39 Venation Skeleton‐Based Modeling Plant Leaf Wilting (10.1155/2009/890917)
ORCID
26.98 11
40 30 : 2: A Game Designed to Promote the Cardiopulmonary Resus… (10.1155/2016/8251461)
ORCID
26.98 11
41 Enhancing Artificial Intelligence on a Real Mobile Game (10.1155/2009/456169)
ORCID
26.03 10
42 Schoolcube: Gamification for Learning Management System thro… (10.1155/2015/589180)
ORCID
26.03 10
43 Action Recognition for Support of Adaptive Gameplay: A Case… (10.1155/2010/536480)
ORCID
25.00 9
44 Visualizing Decision Trees in Games to Support Children's An… (10.1155/2010/578784)
ORCID
25.00 9
45 Development of a Car Racing Simulator Game Using Artificial… (10.1155/2015/839721)
ORCID
25.00 9
46 Auto Coloring with Enhanced Character Registration (10.1155/2008/135398)
ORCID
23.86 8
47 Eye Gaze Assistance for a Game‐Like Interactive Task (10.1155/2008/623725)
ORCID
23.86 8
48 More Than Flow: Revisiting the Theory of Four Channels of Fl… (10.1155/2012/724917)
ORCID
23.86 8
49 Interactive Digital Serious Games for the Assessment, Rehabi… (10.1155/2014/701565)
ORCID
23.86 8
50 Organizational Gameplay: The Player as Designer of Character… (10.1155/2015/731031)
ORCID
23.86 8