1866-6124

Eludamos Journal for Computer Game Culture

UiT The Arctic University of Norway

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1

Deposit reference lists for 202 records

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High impact202 DOIs
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High impact177 DOIs

DOIs for this ISSN

Showing the top 5 of 223 DOIs, ordered by correction priority.

# Title Missing Priority Citations
1 Why so serious? On the relation of serious games and learnin… (10.7557/23.6111)
References ORCID License
166.70 166
2 Video Game Genre, Evolution and Innovation (10.7557/23.6003)
References ORCID License
152.81 108
3 The Meaning of Playfulness: A Review of the Contemporary De… (10.7557/23.6361)
References ORCID License
117.62 36
4 Theorizing gender and digital gameplay: Oversights, accident… (10.7557/23.5969)
References ORCID License
104.85 24
5 Postcolonial Playgrounds: Games and postcolonial culture (10.7557/23.6110)
References ORCID License
103.52 23
6 Real Boys Carry Girly Epics: Normalising Gender Bending in O… (10.7557/23.5970)
References ORCID License
90.31 15
7 Digital Seriality: On the Serial Aesthetics and Practice of… (10.7557/23.6145)
References ORCID License
90.31 15
8 Making Sense of Play in Video Games: Ludus, Paidia, and Poss… (10.7557/23.6148)
References ORCID License
83.55 12
9 “We don’t want it changed, do we?” - Gender and Sexuality in… (10.7557/23.5984)
References ORCID License
80.94 11
10 First-Person Shooters: Immersion and Attention (10.7557/23.6125)
References ORCID License
80.94 11
11 Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPG… (10.7557/23.5994)
References ORCID License
78.10 10
12 Generations of Game Analytics, Achievements and High Scores (10.7557/23.6004)
References ORCID License
78.10 10
13 Playing with one’s self: notions of subjectivity and agency… (10.7557/23.6010)
References ORCID License
78.10 10
14 Playing the Second World War: Call of Duty and the Telling o… (10.7557/23.6042)
References ORCID License
78.10 10
15 Digital Seriality as Structure and Process (10.7557/23.6160)
References ORCID License
78.10 10
16 Passionate Digital Play-Based Learning. (Re)Learning in com… (10.7557/23.5991)
References ORCID License
75.00 9
17 Key Dimensions of Contemporary Video Game Literacy: Towards… (10.7557/23.5992)
References ORCID License
75.00 9
18 Career attitudes of men and women working in the computer ga… (10.7557/23.6124)
References ORCID License
75.00 9
19 Signifying the West: Colonialist Design in Age of Empires II… (10.7557/23.5975)
References ORCID License
71.57 8
20 Game Characters as Narrative Devices. A Comparative Analysis… (10.7557/23.6051)
References ORCID License
71.57 8
21 Prolonging the Magic: The political economy of the 7th gener… (10.7557/23.6155)
References ORCID License
71.57 8
22 Playing with Fear: The Aesthetics of Horror in Recent Indie… (10.7557/23.6179)
References ORCID License
71.57 8
23 “You Are Dead. Continue?”: Conflicts and Complements in Game… (10.7557/23.5981)
References ORCID License
67.73 7
24 An Analysis of Persistent Non-Player Characters in the First… (10.7557/23.6009)
References ORCID License
67.73 7
25 Exploring the Creative Potential of Values Conscious Game De… (10.7557/23.6114)
References ORCID License
67.73 7
26 Teaching Serious Issues through Player Engagement in an Int… (10.7557/23.6138)
References ORCID License
67.73 7
27 Urban Games to Design the Augmented City (10.7557/23.6139)
References ORCID License
67.73 7
28 Geocaching: Interactive Communication Instruments Around the… (10.7557/23.6142)
References ORCID License
67.73 7
29 On the Validity of Metacritic in Assessing Game Value (10.7557/23.6150)
References ORCID License
67.73 7
30 Two Halves of Play - Simulation versus Abstraction and Trans… (10.7557/23.5974)
References ORCID License
63.38 6
31 Ten years later (10.7557/23.6012)
References ORCID License
63.38 6
32 Strange Reality: On Glitches and Uncanny Play (10.7557/23.6047)
References ORCID License
63.38 6
33 On the Brink of Virtual Extinction: Hunting and Killing Anim… (10.7557/23.6164)
References ORCID License
63.38 6
34 Assembling a Mosaic of the Future: The Post-Nuclear World of… (10.7557/23.6000)
References ORCID License
58.36 5
35 Repelling the Invasion of the “Other”: Post-Apocalyptic Alie… (10.7557/23.6011)
References ORCID License
58.36 5
36 Hyper-Ludicity, Contra-Ludicity, and the Digital Game (10.7557/23.6040)
References ORCID License
58.36 5
37 Strategy Computer Games and Discourses of Geopolitical Order (10.7557/23.6043)
References ORCID License
58.36 5
38 Online Gaming and the Social Construction of Virtual Victimi… (10.7557/23.6049)
References ORCID License
58.36 5
39 The Computer Game as a Somatic Experience (10.7557/23.6112)
References ORCID License
58.36 5
40 Skin Games: Fragrant Play, Scented Media and the Stench of D… (10.7557/23.6141)
References ORCID License
58.36 5
41 “Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the… (10.7557/23.6154)
References ORCID License
58.36 5
42 Gandalf on the Death Star: Levels of Seriality between Brick… (10.7557/23.6161)
References ORCID License
58.36 5
43 How Gamification Affects Crowdsourcing: The Case of Amazon M… (10.7557/23.6170)
References ORCID License
58.36 5
44 Video Game Play Effects on Dreams: Self-Evaluation and Conte… (10.7557/23.5980)
References ORCID License
52.42 4
45 A Review of Agent Emotion Architectures (10.7557/23.5982)
References ORCID License
52.42 4
46 The Performance of Gameplay: Developing a Ludoliteracy (10.7557/23.6123)
References ORCID License
52.42 4
47 Objects of Desire - A Reading of the Reward System in World… (10.7557/23.6135)
References ORCID License
52.42 4
48 The Professional Identity of Gameworkers Revisited. A Quali… (10.7557/23.6143)
References ORCID License
52.42 4
49 Challenging the User-Avatar Dichotomy in Avatar Customizatio… (10.7557/23.6166)
References ORCID License
52.42 4
50 Bioshock: A Critical Historical Perspective (10.7557/23.5977)
Abstract References ORCID License
47.71 2