2291-9279

JMIR Serious Games

JMIR Publications Inc.

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Your prioritized action plan

Ordered by how many DOIs each fix touches — start here, not with every error at once.

1

Add license metadata to 853 records

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High impact853 DOIs
2

Add abstracts to 154 articles

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Low impact154 DOIs
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Deposit reference lists for 17 records

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Low impact17 DOIs

DOIs for this ISSN

Showing the top 5 of 853 DOIs, ordered by correction priority.

# Title Missing Priority Citations
1 Gamification: What It Is and Why It Matters to Digital Healt… (10.2196/games.3139)
Abstract ORCID License
200.20 466
2 Just a Fad? Gamification in Health and Fitness Apps (10.2196/games.3413)
Abstract ORCID License
194.25 388
3 Ecological Validity of Virtual Reality Daily Living Activiti… (10.2196/games.2778)
Abstract ORCID License
163.64 151
4 Virtual Rehabilitation for Multiple Sclerosis Using a Kinect… (10.2196/games.2933)
Abstract ORCID License
156.21 120
5 How to Systematically Assess Serious Games Applied to Health… (10.2196/games.3825)
Abstract ORCID License
155.67 118
6 Therapists’ Perceptions of Social Media and Video Game Techn… (10.2196/games.3401)
Abstract ORCID License
141.91 77
7 Gamification of Cognitive Assessment and Cognitive Training:… (10.2196/games.5888)
Abstract License
133.28 462
8 The Design and Relevance of a Computerized Gamified Depressi… (10.2196/games.3804)
Abstract ORCID License
131.11 55
9 Diabetes Island: Preliminary Impact of a Virtual World Self-… (10.2196/games.3260)
Abstract ORCID License
130.53 54
10 Digital Games for Type 1 and Type 2 Diabetes: Underpinning T… (10.2196/games.3930)
Abstract ORCID License
128.07 50
11 Views of Young People in Rural Australia on SPARX, a Fantasy… (10.2196/games.3183)
Abstract ORCID License
123.26 43
12 Virtual Reality Clinical Research: Promises and Challenges (10.2196/10839)
Abstract License
116.32 211
13 Head-Mounted Virtual Reality and Mental Health: Critical Rev… (10.2196/games.9226)
Abstract License
111.01 165
14 DietBet: A Web-Based Program that Uses Social Gaming and Fin… (10.2196/games.2987)
Abstract ORCID License
108.54 27
15 The Cure: Design and Evaluation of a Crowdsourcing Game for… (10.2196/games.3350)
Abstract ORCID License
107.35 26
16 A Serious Game for Clinical Assessment of Cognitive Status:… (10.2196/games.5006)
Abstract License
105.70 129
17 Implementations of Virtual Reality for Anxiety-Related Disor… (10.2196/10965)
Abstract License
105.53 128
18 What Serious Video Games Can Offer Child Obesity Prevention (10.2196/games.3480)
Abstract ORCID License
102.13 22
19 Using Mobile Health Gamification to Facilitate Cognitive Beh… (10.2196/games.8902)
Abstract License
100.22 100
20 User-Centered Design of Learn to Quit, a Smoking Cessation S… (10.2196/games.8881)
Abstract License
100.00 99
21 Game On? Smoking Cessation Through the Gamification of mHeal… (10.2196/games.5678)
Abstract License
98.42 92
22 Effectiveness of a Behavior Change Technique–Based Smartphon… (10.2196/11444)
Abstract License
97.47 88
23 Gamification in Stress Management Apps: A Critical App Revie… (10.2196/games.7216)
Abstract License
96.98 86
24 What Older People Like to Play: Genre Preferences and Accept… (10.2196/games.7025)
Abstract License
96.21 83
25 Assessing Video Games to Improve Driving Skills: A Literatur… (10.2196/games.3274)
Abstract ORCID License
95.91 18
26 User-Centered Design of Serious Games for Older Adults Follo… (10.2196/games.6254)
Abstract License
95.42 80
27 Epic Allies: Development of a Gaming App to Improve Antiretr… (10.2196/games.5687)
Abstract License
95.15 79
28 Comparing the Effects on Learning Outcomes of Tablet-Based a… (10.2196/13442)
Abstract License
93.17 72
29 Who Is Still Playing Pokémon Go? A Web-Based Survey (10.2196/games.7197)
Abstract License
93.17 72
30 Virtual Travel Training for Autism Spectrum Disorder: Proof-… (10.2196/games.8428)
Abstract License
92.87 71
31 Active Fantasy Sports: Rationale and Feasibility of Leveragi… (10.2196/games.3691)
Abstract ORCID License
92.28 16
32 Serious Games in Surgical Medical Education: A Virtual Emerg… (10.2196/13028)
Abstract License
90.65 64
33 Empirical Evidence for the Outcomes of Therapeutic Video Gam… (10.2196/games.9530)
Abstract License
90.65 64
34 Attentional Bias Modification With Serious Game Elements: Ev… (10.2196/games.6464)
Abstract License
89.62 61
35 Domiciliary VR-Based Therapy for Functional Recovery and Cor… (10.2196/games.6773)
Abstract License
89.62 61
36 How LGBT+ Young People Use the Internet in Relation to Their… (10.2196/11249)
Abstract License
88.54 58
37 Game-Based Rehabilitation for Myoelectric Prosthesis Control (10.2196/games.6026)
Abstract License
88.17 57
38 Examining Motivations to Play Pokémon GO and Their Influence… (10.2196/games.8048)
Abstract License
87.79 56
39 The Praise and Price of Pokémon GO: A Qualitative Study of C… (10.2196/games.8979)
Abstract License
87.79 56
40 Younger Adolescents’ Perceptions of Physical Activity, Exerg… (10.2196/11960)
Abstract License
86.62 53
41 Engaging Elderly People in Telemedicine Through Gamification (10.2196/games.4561)
Abstract License
86.62 53
42 Health Behavior Theory in Physical Activity Game Apps: A Con… (10.2196/games.4187)
Abstract License
86.21 52
43 Cardiopulmonary Resuscitation Training by Avatars: A Qualita… (10.2196/games.6448)
Abstract License
86.21 52
44 A Functional Magnetic Resonance Imaging Assessment of Small… (10.2196/games.2836)
Abstract ORCID License
85.96 13
45 Exposure to “Exergames” Increases Older Adults’ Perception o… (10.2196/games.4275)
Abstract License
84.95 49
46 FightHPV: Design and Evaluation of a Mobile Game to Raise Aw… (10.2196/games.8540)
Abstract License
84.95 49
47 The Role of Transfer in Designing Games and Simulations for… (10.2196/games.7880)
Abstract License
84.51 48
48 A Serious Game to Increase Healthy Food Consumption in Overw… (10.2196/games.5708)
Abstract License
84.06 47
49 Creating a Theoretically Grounded, Gamified Health App: Less… (10.2196/10252)
Abstract License
81.67 42
50 Young People’s Knowledge of Antibiotics and Vaccinations and… (10.2196/10915)
Abstract License
81.16 41