2763-7719

Journal on Interactive Systems

Sociedade Brasileira de Computação

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# Title Missing Priority Citations
1 The Interface between Interactive Art and Human-Computer Int… (10.5753/jis.2019.551)
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71.57 8
2 Model Based Markerless 3D Tracking applied to Augmented Real… (10.5753/jis.2010.560)
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58.80 14
3 Chatbots Explain Themselves: Designers' Strategies for Conve… (10.5753/jis.2018.710)
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57.31 13
4 Mobile Interaction for Augmentative and Alternative Communic… (10.5753/jis.2018.704)
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55.70 12
5 The Interplay of Aesthetics, Usability and Credibility in Mo… (10.5753/jis.2017.679)
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47.71 8
6 Analysing Balance Loss in VR Interaction with HMDs (10.5753/jis.2018.702)
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45.15 7
7 Signs of Appropriation: A Semiotic Account of Breakdowns wit… (10.5753/jis.2019.550)
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45.15 3
8 Problems and Solutions in the Design for Deaf Persons who ar… (10.5753/jis.2019.554)
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45.15 3
9 Source Code Comprehension and Appropriation by Novice Progra… (10.5753/jis.2019.556)
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45.15 3
10 A Survey of Interactive Systems based on Brain-Computer Inte… (10.5753/jis.2013.623)
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42.25 6
11 Defining a notation for usability-oriented interaction and n… (10.5753/jis.2017.681)
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42.25 6
12 Fake news detection: a systematic literature review of machi… (10.5753/jis.2023.3020)
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39.21 36
13 Personas-Driven Design for Mental Health Therapeutic Applica… (10.5753/jis.2015.652)
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38.91 5
14 Real-Time Screen Space Cartoon Water Rendering with the Iter… (10.5753/jis.2017.672)
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38.91 5
15 A cybersickness review: causes, strategies, and classificati… (10.5753/jis.2021.2058)
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36.93 29
16 Exploring Young Adults’ Understanding and Experience with a… (10.5753/jis.2019.553)
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35.78 2
17 An Empirical Study on the Adaptation and Automation of a Can… (10.5753/jis.2019.555)
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35.78 2
18 VISIONAIR - VISION Advanced Infrastructure for Research (10.5753/jis.2011.576)
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34.95 4
19 Applying Haptic Systems in Serious Games: A Game for Adult’s… (10.5753/jis.2014.639)
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34.95 4
20 A comparative study of grayscale conversion techniques appli… (10.5753/jis.2015.662)
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34.95 4
21 A serious game for virtual rehabilitation: evaluation with p… (10.5753/jis.2018.698)
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34.95 4
22 Synesthesia: A Study on Immersive Features of Electronic Gam… (10.5753/jis.2018.700)
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34.95 4
23 Understanding and designing sociotechnical scenarios: a mult… (10.5753/jis.2018.706)
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24 Codesigning emancipatory systems: a study on mobile applicat… (10.5753/jis.2018.711)
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25 Evaluation of a Protocol for fMRI Assessment Associated with… (10.5753/jis.2019.717)
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34.95 4
26 A Framework Used for Analysis of User Experience in Games (10.5753/jis.2020.759)
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34.95 4
27 Player Experience Evaluation: a Brief Panorama of Instrument… (10.5753/jis.2020.765)
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33.56 21
28 A Systematic Mapping of Accessibility Problems Encountered o… (10.5753/jis.2021.1778)
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33.56 21
29 Procedural Dungeon Generation: A Survey (10.5753/jis.2021.999)
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33.06 20
30 A meta-scientific broad panorama of ethical aspects in the B… (10.5753/jis.2022.2579)
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31.97 18
31 Understanding and Proposing a Design Rationale of Digital Ga… (10.5753/jis.2014.638)
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30.10 3
32 Design and Evaluation of a Gesture-Controlled System for Int… (10.5753/jis.2014.726)
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30.10 3
33 Why and how to investigate interaction design of software de… (10.5753/jis.2015.654)
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30.10 3
34 An Essay on Human Values in HCI (10.5753/jis.2018.689)
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30.10 3
35 Universal Participatory Design: Achievements and Challenges (10.5753/jis.2019.714)
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30.10 3
36 Towards adopting serious games for cognitive tests with Braz… (10.5753/jis.2019.715)
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30.10 3
37 Socially Aware Design of Games: an early workshop for game d… (10.5753/jis.2020.757)
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30.10 15
38 Cognitive disabilities and web accessibility: a survey into… (10.5753/jis.2021.982)
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29.40 14
39 Fundamental elements and characteristics for telling stories… (10.5753/jis.2022.2330)
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27.85 12
40 Development and Test of a Serious Game for Dorsiflexion and… (10.5753/jis.2021.1916)
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26.98 11
41 Investigating usability pitfalls in Brazilian and Foreign go… (10.5753/jis.2023.3104)
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26.98 11
42 Current Risk Situation Training in Industry, and Games as a… (10.5753/jis.2023.3222)
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26.98 11
43 DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibi… (10.5753/jis.2023.3464)
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26.98 11
44 Conversational agents: a survey on culturally informed desig… (10.5753/jis.2023.2961)
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26.03 10
45 Exploring user reviews to identify accessibility problems in… (10.5753/jis.2023.3238)
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26.03 10
46 Contributions of the Brazilian Act for the Protection of Per… (10.5753/jis.2021.1654)
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25.00 9
47 VR Neuro Game: a Virtual Reality Game to Support Neuroanatom… (10.5753/jis.2021.2090)
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25.00 9
48 An Analysis of IHC and HCII Publication Titles: Revealing an… (10.5753/jis.2021.997)
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25.00 9
49 A Systematic Mapping on Player’s Profiles: Motivations, Beha… (10.5753/jis.2022.2572)
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25.00 9
50 A collaborative, immersive, virtual reality environment for… (10.5753/jis.2023.2685)
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25.00 9
51 Coffee Plant Leaf Disease Detection for Digital Agriculture (10.5753/jis.2024.3804)
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25.00 9
52 VR and HCI Labs at the Czech Technical University in Prague (10.5753/jis.2011.567)
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23.86 2
53 ViMeTGame: A serious games for virtual medical training of b… (10.5753/jis.2012.617)
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23.86 2
54 A Dynamic Blocks Platform Based on Projective Augmented Real… (10.5753/jis.2013.631)
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23.86 2
55 A Heuristic Approach to Render Ray Tracing Effects in Real T… (10.5753/jis.2014.640)
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23.86 2
56 Which features matter to make a successful mobile game? (10.5753/jis.2014.645)
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23.86 2
57 Gesture-Driven Interaction Using the Leap Motion to Conduct… (10.5753/jis.2015.660)
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23.86 2
58 Emotion Contagion Model for Crowds (10.5753/jis.2015.663)
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23.86 2
59 Combining genetic algorithm and swarm intelligence for task… (10.5753/jis.2017.671)
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23.86 2
60 Concept, development and evaluation of a mind action game wi… (10.5753/jis.2017.675)
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23.86 2
61 Autonomous Emotional Virtual Character: An Approach with Dee… (10.5753/jis.2020.751)
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23.86 2
62 Constructs and Outcomes of Fun in Digital Serious Games: The… (10.5753/jis.2022.2605)
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23.86 8
63 Democracy out-of-the-box: analysis of compliance with consti… (10.5753/jis.2024.3879)
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23.86 8
64 Defining Inspection Techniques for Detecting Privacy Problem… (10.5753/jis.2019.552)
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22.58 1
65 Digital memorials: classifications and design recommendation… (10.5753/jis.2022.2567)
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22.58 7
66 User perception as a factor for improving Trustworthiness in… (10.5753/jis.2024.3748)
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22.58 7
67 Songverse: a digital musical instrument based on Virtual Rea… (10.5753/jis.2020.749)
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21.13 6
68 Tutoria: a software platform to improve feedback in educatio… (10.5753/jis.2023.3247)
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21.13 6
69 Using Model Cards for ethical reflection on machine learning… (10.5753/jis.2024.3444)
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21.13 6
70 Overpricing Analysis in Brazilian Public Bidding Items (10.5753/jis.2024.3831)
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21.13 6
71 Dengueside Survival: Providing a serious board game to fight… (10.5753/jis.2022.1881)
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19.45 5
72 A Tool for Supporting the Teaching and Modeling of Software… (10.5753/jis.2022.2602)
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19.45 5
73 Conducting Socially Aware and Value Oriented Investigations:… (10.5753/jis.2023.3080)
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19.45 5
74 Development, usability, formative assessment, and story imme… (10.5753/jis.2023.3274)
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19.45 5
75 Proposal for a gamification strategy applied to remote learn… (10.5753/jis.2024.2700)
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19.45 5
76 An Analysis of the Evaluation Methods being Applied to Serio… (10.5753/jis.2024.3288)
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19.45 5
77 Design and Evaluation of a Mobile Application for an Educati… (10.5753/jis.2020.763)
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17.47 4
78 A Psychosocial Perspective about Mental Health and League of… (10.5753/jis.2021.1896)
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17.47 4
79 Bumbometer digital crowd game: collaboration through competi… (10.5753/jis.2021.1998)
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17.47 4
80 Design and evaluation of a prototype of a children’s educati… (10.5753/jis.2022.2004)
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17.47 4
81 A set of customizable features for adaptable games (10.5753/jis.2022.2428)
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17.47 4
82 A Serious Games and Game Elements Based Approach for Patient… (10.5753/jis.2022.2679)
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17.47 4
83 Privacy Orientation during Online Teaching-Learning Activiti… (10.5753/jis.2023.3046)
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17.47 4
84 Gender Diversity on GitHub Issue Tracking: What's the Differ… (10.5753/jis.2023.3126)
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17.47 4
85 Evaluating a New Auto-ML Approach for Sentiment Analysis and… (10.5753/jis.2023.3161)
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17.47 4
86 Game-Based Learning: Possibilities of an Instrumental Approa… (10.5753/jis.2023.3190)
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17.47 4
87 Redesign of a game to prevent exogenous poisoning: adding ri… (10.5753/jis.2023.3241)
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17.47 4
88 Analyzing the Learners’ Experience of an Experimental HCI Co… (10.5753/jis.2023.3243)
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17.47 4
89 Using Networked Ontologies to Support the Development of Sof… (10.5753/jis.2023.3256)
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17.47 4
90 Proposing Usability-UX technologies for the design and evalu… (10.5753/jis.2024.3856)
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17.47 4
91 The ViRVIG Institute (10.5753/jis.2011.566)
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15.05 1
92 Institute of Visual Computing at the Bonn-Rhine-Sieg Univers… (10.5753/jis.2011.574)
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15.05 1
93 Virtual Reality and Beyond: The LabTEVE at UFPB in Brazil (10.5753/jis.2011.578)
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15.05 1
94 A Formal Language to Describe and Animate Signs in Brazilian… (10.5753/jis.2012.612)
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15.05 1
95 An evaluation of real-time requirements for automatic sign l… (10.5753/jis.2013.624)
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15.05 1
96 KinectFusion for Faces: Real-Time 3D Face Tracking and Model… (10.5753/jis.2013.630)
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15.05 1
97 Proposal and evaluation of a tablet-based tool for 3D virtua… (10.5753/jis.2013.633)
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15.05 1
98 Accessibility Study of Touch and Gesture Interaction with Se… (10.5753/jis.2014.647)
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15.05 1
99 A comparative study between automated and human evaluation o… (10.5753/jis.2014.724)
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15.05 1
100 A Brief History of Virtual Reality in Brazil: A survey over… (10.5753/jis.2014.728)
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15.05 1
101 An Exploratory Qualitative Study on People’s Attitudes towar… (10.5753/jis.2015.651)
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15.05 1
102 Compressive Representation of Three-dimensional Models (10.5753/jis.2015.656)
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15.05 1
103 Proposing a practical approach to extract and read XML meta-… (10.5753/jis.2016.666)
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15.05 1
104 Comparison of Acceleration Data Structures for High Quality… (10.5753/jis.2016.667)
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15.05 1
105 Dynamic game difficulty balancing in real time using Evoluti… (10.5753/jis.2016.668)
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15.05 1
106 HyMobWeb: A hybrid adaptation of context-sensitive Web inter… (10.5753/jis.2017.680)
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15.05 1
107 Analyzing the Communicability of Configuration Decision Spac… (10.5753/jis.2017.683)
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15.05 1
108 Combining Configurable Interaction Anticipation Challenges a… (10.5753/jis.2017.684)
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109 Networking Issues for 3D Medical Collaborative Virtual Envir… (10.5753/jis.2017.685)
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110 Specification and Usability Evaluation of an Attention-aware… (10.5753/jis.2018.690)
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111 An exploratory study on prejudice based on gender identity o… (10.5753/jis.2018.693)
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15.05 1
112 Comparing Seven Methodogies for Rigid Alignment of Point Clo… (10.5753/jis.2018.703)
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113 Exploring how experienced and unexperienced designers use an… (10.5753/jis.2018.709)
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114 The Influence of the Device on User Performance in Handheld… (10.5753/jis.2019.718)
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115 Using Interviews to Evaluate Location-Based Games: Lessons a… (10.5753/jis.2020.754)
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15.05 3
116 Virtual look around: comparing presence, cybersickness and u… (10.5753/jis.2021.2063)
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15.05 3
117 Towards Ethics in Information Systems (10.5753/jis.2021.961)
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15.05 3
118 Supervised Classification of Motor-Rehabilitation Body Movem… (10.5753/jis.2022.2409)
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15.05 3
119 KoopaML, a Machine Learning platform for medical data analys… (10.5753/jis.2022.2574)
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15.05 3
120 An exploratory analysis of Computing Ethics practices and in… (10.5753/jis.2022.2604)
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15.05 3
121 Mundo Bit Byte - A digital mobile game to disseminate female… (10.5753/jis.2022.2850)
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15.05 3
122 Network behavior as a specific feature of generation Z commu… (10.5753/jis.2023.3034)
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15.05 3
123 EndGame for Corruption - A DPE-Based Framework to Support th… (10.5753/jis.2023.3165)
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15.05 3
124 Guidelines for the development of Escape Room genre games ut… (10.5753/jis.2023.3199)
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15.05 3
125 Interactive rapid prototyping combining 3D Printing and Augm… (10.5753/jis.2024.3534)
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15.05 3
126 The Emotions and Advice in Virtual Assistants: A Dual Study… (10.5753/jis.2024.3725)
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127 Promoting prevention to fake news through an educational sof… (10.5753/jis.2024.3769)
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128 Accessibility issues in establishing awareness on remote col… (10.5753/jis.2024.3802)
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15.05 3
129 The Art of Dying in a Digital World: How Death is Represente… (10.5753/jis.2024.3818)
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15.05 3
130 Exploring Irregularities in Brazilian Public Bids: An In-dep… (10.5753/jis.2024.3836)
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15.05 3
131 Handling of Personal Data by Smart Home Equipment: an Explor… (10.5753/jis.2024.3944)
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15.05 3
132 Identifying Challenges for Elementary School Teachers in Bui… (10.5753/jis.2024.3951)
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15.05 3
133 Cardiac Cycle Puzzle: Development and Analysis of Students’… (10.5753/jis.2021.1879)
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11.93 2
134 Planning the Design and Execution of Student Performance Ass… (10.5753/jis.2021.1907)
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11.93 2
135 Working in the COVID-19 pandemic: an observational study (10.5753/jis.2021.2178)
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11.93 2
136 Understanding cultural aspects of deaf communities in México… (10.5753/jis.2021.964)
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11.93 2
137 Systematic mapping of technologies for supporting choreograp… (10.5753/jis.2022.2635)
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11.93 2
138 The Influence of the Meninas Digitais UFSC Project on the Pr… (10.5753/jis.2022.2846)
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11.93 2
139 Data practices in apps from Brazil: What do privacy policies… (10.5753/jis.2023.2954)
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11.93 2
140 Exploring User Experience and Usability of mHealth applicati… (10.5753/jis.2023.3226)
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11.93 2
141 Exploring how experienced and unexperienced professionals us… (10.5753/jis.2023.3235)
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142 How the COVID-19 pandemics inspired the development of analo… (10.5753/jis.2023.3244)
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11.93 2
143 Assessing Depth Perception in Virtual Environments: A Compre… (10.5753/jis.2023.3515)
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11.93 2
144 A User Evaluation of a Collaborator Recommender based on Co-… (10.5753/jis.2024.3728)
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11.93 2
145 Application of a multicriteria decision model for the classi… (10.5753/jis.2024.3740)
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11.93 2
146 MamuLEDs: Mixed Reality meets Mamulengo (10.5753/jis.2020.771)
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7.53 1
147 Evolution of XR Research in Brazil according to the first 22… (10.5753/jis.2021.2088)
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7.53 1
148 Repertory Grid Technique in a participatory design of games… (10.5753/jis.2022.2114)
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149 Immersive Learning Research from SVR Publications: A Re-cond… (10.5753/jis.2022.2472)
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150 End-users in recovery from substance use disorders as design… (10.5753/jis.2022.2539)
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151 Contrasting Explain-ML with Interpretability Machine Learnin… (10.5753/jis.2022.2556)
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152 Viral.izo: A game-based learning to foster resource manageme… (10.5753/jis.2022.2678)
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153 Design Science Research: Balancing Science and Art in Buildi… (10.5753/jis.2022.2682)
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154 Women in Tech Communities: challenges and risks (10.5753/jis.2022.2806)
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155 The demand for stereotype-free computing courses for Element… (10.5753/jis.2022.2854)
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156 Evaluating Human-Computer Interaction at Design Time: an exp… (10.5753/jis.2023.2655)
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157 Loot box gambling addiction risk versus responsible computin… (10.5753/jis.2023.2955)
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158 Collaboration-Aware Hit Song Prediction (10.5753/jis.2023.3137)
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159 A broad meta-scientific overview of ethical aspects in Brazi… (10.5753/jis.2023.3138)
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160 Development and Usability Testing of TurbeLab Serious Game:… (10.5753/jis.2023.3146)
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161 Otome Games: globalization and glocalization processes, conc… (10.5753/jis.2023.3193)
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162 Trends and Research in Digital Game Project Management: A Sy… (10.5753/jis.2023.3196)
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163 Corona: a threatened kingdom! The serious gamebook’s logbook (10.5753/jis.2023.3202)
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164 FisioLung: A System for Training and Monitoring of Respirato… (10.5753/jis.2023.3204)
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165 A modeling approach to introduce haptic feedback in multimod… (10.5753/jis.2023.3219)
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166 Heuristics to Support the Evaluation of Optimal Experience i… (10.5753/jis.2023.3239)
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167 Usability and User Experience of Multi-touch Systems: A Syst… (10.5753/jis.2023.3279)
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168 Exploring Digital Technology Adoption among Brazilian Evange… (10.5753/jis.2024.3035)
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169 Human-Data Interaction Syllabus for Undergraduate and Gradua… (10.5753/jis.2024.3251)
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170 An Analysis of the Authorship and Co-authorship Networks of… (10.5753/jis.2024.3340)
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171 Exploring the Design of Transitional Hybrid User Interfaces (10.5753/jis.2011.562)
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172 Expression Cloning Based on Anthropometric Proportions and D… (10.5753/jis.2011.563)
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173 3D Technologies to Extend Brazilian DTV Middleware (10.5753/jis.2011.564)
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174 The Human Interface Technology Laboratory New Zealand (HIT… (10.5753/jis.2011.568)
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175 KAEMaRT Group Labs (10.5753/jis.2011.569)
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176 Presence Through Fullbodied Interactions Overview of researc… (10.5753/jis.2011.570)
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177 A Panoramic view of the LATVI - Virtual and Intelligent Tech… (10.5753/jis.2011.571)
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178 The Natalnet Laboratory (10.5753/jis.2011.572)
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179 The CAMP Lab - Computer Aided Medical Procedures and Augment… (10.5753/jis.2011.573)
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180 Virtual Reality and Multimedia Research Group (GRVM) (10.5753/jis.2011.575)
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181 Human-Computer Interaction on Tabletops (10.5753/jis.2011.577)
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182 Laboratório de pesquisa em ambientes interativos (10.5753/jis.2011.579)
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183 Computer Vision based Machine Interaction (10.5753/jis.2011.580)
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184 Enhancing the Human with Computers: Ongoing research at the… (10.5753/jis.2011.581)
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185 LApIS: developing research applied to health care area (10.5753/jis.2011.582)
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186 Applied Multimedia and Virtual Environments - Research at th… (10.5753/jis.2011.583)
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187 IMAGO Research Group (10.5753/jis.2011.584)
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188 Virtual Reality Group at Tecgraf/PUC-Rio (10.5753/jis.2011.585)
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189 Research into Navigation, Collaborative Interaction, and Gig… (10.5753/jis.2011.586)
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190 TeleMídia and 3D Hypermedia Research (10.5753/jis.2011.587)
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191 Natural Locomotion Interfaces – With a Little Bit of Magic! (10.5753/jis.2011.588)
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192 VOXAR Labs - augmenting experiences for a better life (10.5753/jis.2011.589)
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193 Interlab: Interactive Technologies Laboratory (10.5753/jis.2011.590)
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194 UFC-CRAb: A group on Computer graphics, virtual Reality and… (10.5753/jis.2011.591)
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195 WINDIS Lab The cyber world that surrounds us (10.5753/jis.2011.592)
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196 xGroupware: Supporting Collaborative Cross-Reality Environme… (10.5753/jis.2011.604)
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197 A Case Study of Augmented Reality for Mobile Platforms (10.5753/jis.2011.605)
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198 Visual Programming for Virtual Reality Applications Based on… (10.5753/jis.2012.607)
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199 Assessment Systems for Training Based on Virtual Reality: A… (10.5753/jis.2012.608)
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200 Guidelines for Learning : Using 3D Interactive Systems for E… (10.5753/jis.2012.609)
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201 A model-based tracking framework for textureless 3D rigid cu… (10.5753/jis.2012.611)
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202 Extending an Existing VR Software Framework to support AR Ap… (10.5753/jis.2012.613)
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203 A video-tracking based serious game for motor rehabilitation… (10.5753/jis.2012.614)
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205 Traditional paintings and the digital medium (10.5753/jis.2012.618)
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206 Development of an Interface to a Spacecraft Simulator empowe… (10.5753/jis.2012.620)
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207 OpenedEyes: A web standards-based generic framework for mult… (10.5753/jis.2013.625)
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208 Creating 3D Scenarios with OGRE Creativity Labs (10.5753/jis.2013.626)
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210 Performance Evaluation of an xSight 3120 HMD and Usability A… (10.5753/jis.2013.632)
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211 Interactive Public Displays: A Gesture-Based Proposal Using… (10.5753/jis.2013.634)
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213 Guest Editorial: Foreword to the Special Issue on Digital Ga… (10.5753/jis.2014.637)
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215 Fast Simulation of Cloth Tearing (10.5753/jis.2014.642)
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224 Dynamic and Meta-Context Switching for Gaze-Based Interactio… (10.5753/jis.2015.655)
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227 First steps towards Live-action Virtual Reality Games (10.5753/jis.2016.665)
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228 Experimental Approach of the Asymptotic Computational Comple… (10.5753/jis.2017.673)
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231 Reflections over Communicability in PaaS Environments (10.5753/jis.2017.682)
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232 Constructing meanings for formal use of mobile communication… (10.5753/jis.2018.691)
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235 A modular framework for performance-based facial animation (10.5753/jis.2018.697)
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236 An Analytics Framework for Augmented Reality Applications (10.5753/jis.2018.699)
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237 Improved MPS method and its variations for simulating incomp… (10.5753/jis.2018.701)
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238 An Analysis of Five Different Native and Web-Hybrid Platform… (10.5753/jis.2018.707)
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239 Measuring Task Learning Curve with Usage Graph Eccentricity… (10.5753/jis.2018.708)
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241 Guest Editorial Foreword to the Special Issue of IHC 2018 (10.5753/jis.2019.549)
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262 Eleven years of WCAMA (2013 – 2023): A Comprehensive Descrip… (10.5753/jis.2024.3824)
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284 Development of cryptogames with Unity on an Ethereum Blockch… (10.5753/jis.2024.4188)
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289 Noise-Robust Automatic Speech Recognition: A Case Study for… (10.5753/jis.2024.4267)
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290 Investigating Manipulative Design on Social Media Platforms… (10.5753/jis.2024.4271)
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