2763-7719

Journal on Interactive Systems

Sociedade Brasileira de Computação

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1

Deposit reference lists for 265 records

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High impact265 DOIs
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Medium impact145 DOIs
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DOIs for this ISSN

Showing the top 5 of 395 DOIs, ordered by correction priority.

# Title Missing Priority Citations
1 The Interface between Interactive Art and Human-Computer Int… (10.5753/jis.2019.551)
References ORCID License
75.00 9
2 Model Based Markerless 3D Tracking applied to Augmented Real… (10.5753/jis.2010.560)
References ORCID
58.80 14
3 Chatbots Explain Themselves: Designers' Strategies for Conve… (10.5753/jis.2018.710)
References ORCID
57.31 13
4 Mobile Interaction for Augmentative and Alternative Communic… (10.5753/jis.2018.704)
References ORCID
55.70 12
5 Problems and Solutions in the Design for Deaf Persons who ar… (10.5753/jis.2019.554)
References ORCID License
52.42 4
6 The Interplay of Aesthetics, Usability and Credibility in Mo… (10.5753/jis.2017.679)
References ORCID
50.00 9
7 Analysing Balance Loss in VR Interaction with HMDs (10.5753/jis.2018.702)
References ORCID
45.15 7
8 Signs of Appropriation: A Semiotic Account of Breakdowns wit… (10.5753/jis.2019.550)
References ORCID License
45.15 3
9 Source Code Comprehension and Appropriation by Novice Progra… (10.5753/jis.2019.556)
References ORCID License
45.15 3
10 A Survey of Interactive Systems based on Brain-Computer Inte… (10.5753/jis.2013.623)
References ORCID
42.25 6
11 Defining a notation for usability-oriented interaction and n… (10.5753/jis.2017.681)
References ORCID
42.25 6
12 Fake news detection: a systematic literature review of machi… (10.5753/jis.2023.3020)
References
39.78 38
13 Personas-Driven Design for Mental Health Therapeutic Applica… (10.5753/jis.2015.652)
References ORCID
38.91 5
14 Real-Time Screen Space Cartoon Water Rendering with the Iter… (10.5753/jis.2017.672)
References ORCID
38.91 5
15 Understanding and designing sociotechnical scenarios: a mult… (10.5753/jis.2018.706)
References ORCID
38.91 5
16 A cybersickness review: causes, strategies, and classificati… (10.5753/jis.2021.2058)
References
36.93 29
17 Exploring Young Adults’ Understanding and Experience with a… (10.5753/jis.2019.553)
References ORCID License
35.78 2
18 An Empirical Study on the Adaptation and Automation of a Can… (10.5753/jis.2019.555)
References ORCID License
35.78 2
19 VISIONAIR - VISION Advanced Infrastructure for Research (10.5753/jis.2011.576)
References ORCID
34.95 4
20 Applying Haptic Systems in Serious Games: A Game for Adult’s… (10.5753/jis.2014.639)
References ORCID
34.95 4
21 A comparative study of grayscale conversion techniques appli… (10.5753/jis.2015.662)
References ORCID
34.95 4
22 A serious game for virtual rehabilitation: evaluation with p… (10.5753/jis.2018.698)
References ORCID
34.95 4
23 Synesthesia: A Study on Immersive Features of Electronic Gam… (10.5753/jis.2018.700)
References ORCID
34.95 4
24 Codesigning emancipatory systems: a study on mobile applicat… (10.5753/jis.2018.711)
References ORCID
34.95 4
25 Evaluation of a Protocol for fMRI Assessment Associated with… (10.5753/jis.2019.717)
References ORCID
34.95 4
26 A Framework Used for Analysis of User Experience in Games (10.5753/jis.2020.759)
References ORCID
34.95 4
27 Player Experience Evaluation: a Brief Panorama of Instrument… (10.5753/jis.2020.765)
References
33.56 21
28 A Systematic Mapping of Accessibility Problems Encountered o… (10.5753/jis.2021.1778)
References
33.56 21
29 Procedural Dungeon Generation: A Survey (10.5753/jis.2021.999)
References
33.06 20
30 A meta-scientific broad panorama of ethical aspects in the B… (10.5753/jis.2022.2579)
References
31.97 18
31 Socially Aware Design of Games: an early workshop for game d… (10.5753/jis.2020.757)
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31.38 17
32 Understanding and Proposing a Design Rationale of Digital Ga… (10.5753/jis.2014.638)
References ORCID
30.10 3
33 Design and Evaluation of a Gesture-Controlled System for Int… (10.5753/jis.2014.726)
References ORCID
30.10 3
34 Why and how to investigate interaction design of software de… (10.5753/jis.2015.654)
References ORCID
30.10 3
35 An Essay on Human Values in HCI (10.5753/jis.2018.689)
References ORCID
30.10 3
36 Universal Participatory Design: Achievements and Challenges (10.5753/jis.2019.714)
References ORCID
30.10 3
37 Towards adopting serious games for cognitive tests with Braz… (10.5753/jis.2019.715)
References ORCID
30.10 3
38 Cognitive disabilities and web accessibility: a survey into… (10.5753/jis.2021.982)
References
29.40 14
39 Conversational agents: a survey on culturally informed desig… (10.5753/jis.2023.2961)
References
28.65 13
40 Development and Test of a Serious Game for Dorsiflexion and… (10.5753/jis.2021.1916)
References
27.85 12
41 Fundamental elements and characteristics for telling stories… (10.5753/jis.2022.2330)
References
27.85 12
42 Investigating usability pitfalls in Brazilian and Foreign go… (10.5753/jis.2023.3104)
References
27.85 12
43 Coffee Plant Leaf Disease Detection for Digital Agriculture (10.5753/jis.2024.3804)
References
27.85 12
44 Current Risk Situation Training in Industry, and Games as a… (10.5753/jis.2023.3222)
References
26.98 11
45 DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibi… (10.5753/jis.2023.3464)
References
26.98 11
46 Contributions of the Brazilian Act for the Protection of Per… (10.5753/jis.2021.1654)
References
26.03 10
47 VR Neuro Game: a Virtual Reality Game to Support Neuroanatom… (10.5753/jis.2021.2090)
References
26.03 10
48 Exploring user reviews to identify accessibility problems in… (10.5753/jis.2023.3238)
References
26.03 10
49 An Analysis of IHC and HCII Publication Titles: Revealing an… (10.5753/jis.2021.997)
References
25.00 9
50 A Systematic Mapping on Player’s Profiles: Motivations, Beha… (10.5753/jis.2022.2572)
References
25.00 9