| 1 | The Interface between Interactive Art and Human-Computer Int… (10.5753/jis.2019.551) | References ORCID License | 71.57 | 8 |
| 2 | Model Based Markerless 3D Tracking applied to Augmented Real… (10.5753/jis.2010.560) | References ORCID | 58.80 | 14 |
| 3 | Chatbots Explain Themselves: Designers' Strategies for Conve… (10.5753/jis.2018.710) | References ORCID | 57.31 | 13 |
| 4 | Mobile Interaction for Augmentative and Alternative Communic… (10.5753/jis.2018.704) | References ORCID | 55.70 | 12 |
| 5 | The Interplay of Aesthetics, Usability and Credibility in Mo… (10.5753/jis.2017.679) | References ORCID | 47.71 | 8 |
| 6 | Analysing Balance Loss in VR Interaction with HMDs (10.5753/jis.2018.702) | References ORCID | 45.15 | 7 |
| 7 | Signs of Appropriation: A Semiotic Account of Breakdowns wit… (10.5753/jis.2019.550) | References ORCID License | 45.15 | 3 |
| 8 | Problems and Solutions in the Design for Deaf Persons who ar… (10.5753/jis.2019.554) | References ORCID License | 45.15 | 3 |
| 9 | Source Code Comprehension and Appropriation by Novice Progra… (10.5753/jis.2019.556) | References ORCID License | 45.15 | 3 |
| 10 | A Survey of Interactive Systems based on Brain-Computer Inte… (10.5753/jis.2013.623) | References ORCID | 42.25 | 6 |
| 11 | Defining a notation for usability-oriented interaction and n… (10.5753/jis.2017.681) | References ORCID | 42.25 | 6 |
| 12 | Fake news detection: a systematic literature review of machi… (10.5753/jis.2023.3020) | References | 39.21 | 36 |
| 13 | Personas-Driven Design for Mental Health Therapeutic Applica… (10.5753/jis.2015.652) | References ORCID | 38.91 | 5 |
| 14 | Real-Time Screen Space Cartoon Water Rendering with the Iter… (10.5753/jis.2017.672) | References ORCID | 38.91 | 5 |
| 15 | A cybersickness review: causes, strategies, and classificati… (10.5753/jis.2021.2058) | References | 36.93 | 29 |
| 16 | Exploring Young Adults’ Understanding and Experience with a… (10.5753/jis.2019.553) | References ORCID License | 35.78 | 2 |
| 17 | An Empirical Study on the Adaptation and Automation of a Can… (10.5753/jis.2019.555) | References ORCID License | 35.78 | 2 |
| 18 | VISIONAIR - VISION Advanced Infrastructure for Research (10.5753/jis.2011.576) | References ORCID | 34.95 | 4 |
| 19 | Applying Haptic Systems in Serious Games: A Game for Adult’s… (10.5753/jis.2014.639) | References ORCID | 34.95 | 4 |
| 20 | A comparative study of grayscale conversion techniques appli… (10.5753/jis.2015.662) | References ORCID | 34.95 | 4 |
| 21 | A serious game for virtual rehabilitation: evaluation with p… (10.5753/jis.2018.698) | References ORCID | 34.95 | 4 |
| 22 | Synesthesia: A Study on Immersive Features of Electronic Gam… (10.5753/jis.2018.700) | References ORCID | 34.95 | 4 |
| 23 | Understanding and designing sociotechnical scenarios: a mult… (10.5753/jis.2018.706) | References ORCID | 34.95 | 4 |
| 24 | Codesigning emancipatory systems: a study on mobile applicat… (10.5753/jis.2018.711) | References ORCID | 34.95 | 4 |
| 25 | Evaluation of a Protocol for fMRI Assessment Associated with… (10.5753/jis.2019.717) | References ORCID | 34.95 | 4 |
| 26 | A Framework Used for Analysis of User Experience in Games (10.5753/jis.2020.759) | References ORCID | 34.95 | 4 |
| 27 | Player Experience Evaluation: a Brief Panorama of Instrument… (10.5753/jis.2020.765) | References | 33.56 | 21 |
| 28 | A Systematic Mapping of Accessibility Problems Encountered o… (10.5753/jis.2021.1778) | References | 33.56 | 21 |
| 29 | Procedural Dungeon Generation: A Survey (10.5753/jis.2021.999) | References | 33.06 | 20 |
| 30 | A meta-scientific broad panorama of ethical aspects in the B… (10.5753/jis.2022.2579) | References | 31.97 | 18 |
| 31 | Understanding and Proposing a Design Rationale of Digital Ga… (10.5753/jis.2014.638) | References ORCID | 30.10 | 3 |
| 32 | Design and Evaluation of a Gesture-Controlled System for Int… (10.5753/jis.2014.726) | References ORCID | 30.10 | 3 |
| 33 | Why and how to investigate interaction design of software de… (10.5753/jis.2015.654) | References ORCID | 30.10 | 3 |
| 34 | An Essay on Human Values in HCI (10.5753/jis.2018.689) | References ORCID | 30.10 | 3 |
| 35 | Universal Participatory Design: Achievements and Challenges (10.5753/jis.2019.714) | References ORCID | 30.10 | 3 |
| 36 | Towards adopting serious games for cognitive tests with Braz… (10.5753/jis.2019.715) | References ORCID | 30.10 | 3 |
| 37 | Socially Aware Design of Games: an early workshop for game d… (10.5753/jis.2020.757) | References | 30.10 | 15 |
| 38 | Cognitive disabilities and web accessibility: a survey into… (10.5753/jis.2021.982) | References | 29.40 | 14 |
| 39 | Fundamental elements and characteristics for telling stories… (10.5753/jis.2022.2330) | References | 27.85 | 12 |
| 40 | Development and Test of a Serious Game for Dorsiflexion and… (10.5753/jis.2021.1916) | References | 26.98 | 11 |
| 41 | Investigating usability pitfalls in Brazilian and Foreign go… (10.5753/jis.2023.3104) | References | 26.98 | 11 |
| 42 | Current Risk Situation Training in Industry, and Games as a… (10.5753/jis.2023.3222) | References | 26.98 | 11 |
| 43 | DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibi… (10.5753/jis.2023.3464) | References | 26.98 | 11 |
| 44 | Conversational agents: a survey on culturally informed desig… (10.5753/jis.2023.2961) | References | 26.03 | 10 |
| 45 | Exploring user reviews to identify accessibility problems in… (10.5753/jis.2023.3238) | References | 26.03 | 10 |
| 46 | Contributions of the Brazilian Act for the Protection of Per… (10.5753/jis.2021.1654) | References | 25.00 | 9 |
| 47 | VR Neuro Game: a Virtual Reality Game to Support Neuroanatom… (10.5753/jis.2021.2090) | References | 25.00 | 9 |
| 48 | An Analysis of IHC and HCII Publication Titles: Revealing an… (10.5753/jis.2021.997) | References | 25.00 | 9 |
| 49 | A Systematic Mapping on Player’s Profiles: Motivations, Beha… (10.5753/jis.2022.2572) | References | 25.00 | 9 |
| 50 | A collaborative, immersive, virtual reality environment for… (10.5753/jis.2023.2685) | References | 25.00 | 9 |
| 51 | Coffee Plant Leaf Disease Detection for Digital Agriculture (10.5753/jis.2024.3804) | References | 25.00 | 9 |
| 52 | VR and HCI Labs at the Czech Technical University in Prague (10.5753/jis.2011.567) | References ORCID | 23.86 | 2 |
| 53 | ViMeTGame: A serious games for virtual medical training of b… (10.5753/jis.2012.617) | References ORCID | 23.86 | 2 |
| 54 | A Dynamic Blocks Platform Based on Projective Augmented Real… (10.5753/jis.2013.631) | References ORCID | 23.86 | 2 |
| 55 | A Heuristic Approach to Render Ray Tracing Effects in Real T… (10.5753/jis.2014.640) | References ORCID | 23.86 | 2 |
| 56 | Which features matter to make a successful mobile game? (10.5753/jis.2014.645) | References ORCID | 23.86 | 2 |
| 57 | Gesture-Driven Interaction Using the Leap Motion to Conduct… (10.5753/jis.2015.660) | References ORCID | 23.86 | 2 |
| 58 | Emotion Contagion Model for Crowds (10.5753/jis.2015.663) | References ORCID | 23.86 | 2 |
| 59 | Combining genetic algorithm and swarm intelligence for task… (10.5753/jis.2017.671) | References ORCID | 23.86 | 2 |
| 60 | Concept, development and evaluation of a mind action game wi… (10.5753/jis.2017.675) | References ORCID | 23.86 | 2 |
| 61 | Autonomous Emotional Virtual Character: An Approach with Dee… (10.5753/jis.2020.751) | References ORCID | 23.86 | 2 |
| 62 | Constructs and Outcomes of Fun in Digital Serious Games: The… (10.5753/jis.2022.2605) | References | 23.86 | 8 |
| 63 | Democracy out-of-the-box: analysis of compliance with consti… (10.5753/jis.2024.3879) | References | 23.86 | 8 |
| 64 | Defining Inspection Techniques for Detecting Privacy Problem… (10.5753/jis.2019.552) | References ORCID License | 22.58 | 1 |
| 65 | Digital memorials: classifications and design recommendation… (10.5753/jis.2022.2567) | References | 22.58 | 7 |
| 66 | User perception as a factor for improving Trustworthiness in… (10.5753/jis.2024.3748) | References | 22.58 | 7 |
| 67 | Songverse: a digital musical instrument based on Virtual Rea… (10.5753/jis.2020.749) | References | 21.13 | 6 |
| 68 | Tutoria: a software platform to improve feedback in educatio… (10.5753/jis.2023.3247) | References | 21.13 | 6 |
| 69 | Using Model Cards for ethical reflection on machine learning… (10.5753/jis.2024.3444) | References | 21.13 | 6 |
| 70 | Overpricing Analysis in Brazilian Public Bidding Items (10.5753/jis.2024.3831) | References | 21.13 | 6 |
| 71 | Dengueside Survival: Providing a serious board game to fight… (10.5753/jis.2022.1881) | References | 19.45 | 5 |
| 72 | A Tool for Supporting the Teaching and Modeling of Software… (10.5753/jis.2022.2602) | References | 19.45 | 5 |
| 73 | Conducting Socially Aware and Value Oriented Investigations:… (10.5753/jis.2023.3080) | References | 19.45 | 5 |
| 74 | Development, usability, formative assessment, and story imme… (10.5753/jis.2023.3274) | References | 19.45 | 5 |
| 75 | Proposal for a gamification strategy applied to remote learn… (10.5753/jis.2024.2700) | References | 19.45 | 5 |
| 76 | An Analysis of the Evaluation Methods being Applied to Serio… (10.5753/jis.2024.3288) | References | 19.45 | 5 |
| 77 | Design and Evaluation of a Mobile Application for an Educati… (10.5753/jis.2020.763) | References | 17.47 | 4 |
| 78 | A Psychosocial Perspective about Mental Health and League of… (10.5753/jis.2021.1896) | References | 17.47 | 4 |
| 79 | Bumbometer digital crowd game: collaboration through competi… (10.5753/jis.2021.1998) | References | 17.47 | 4 |
| 80 | Design and evaluation of a prototype of a children’s educati… (10.5753/jis.2022.2004) | References | 17.47 | 4 |
| 81 | A set of customizable features for adaptable games (10.5753/jis.2022.2428) | References | 17.47 | 4 |
| 82 | A Serious Games and Game Elements Based Approach for Patient… (10.5753/jis.2022.2679) | References | 17.47 | 4 |
| 83 | Privacy Orientation during Online Teaching-Learning Activiti… (10.5753/jis.2023.3046) | References | 17.47 | 4 |
| 84 | Gender Diversity on GitHub Issue Tracking: What's the Differ… (10.5753/jis.2023.3126) | References | 17.47 | 4 |
| 85 | Evaluating a New Auto-ML Approach for Sentiment Analysis and… (10.5753/jis.2023.3161) | References | 17.47 | 4 |
| 86 | Game-Based Learning: Possibilities of an Instrumental Approa… (10.5753/jis.2023.3190) | References | 17.47 | 4 |
| 87 | Redesign of a game to prevent exogenous poisoning: adding ri… (10.5753/jis.2023.3241) | References | 17.47 | 4 |
| 88 | Analyzing the Learners’ Experience of an Experimental HCI Co… (10.5753/jis.2023.3243) | References | 17.47 | 4 |
| 89 | Using Networked Ontologies to Support the Development of Sof… (10.5753/jis.2023.3256) | References | 17.47 | 4 |
| 90 | Proposing Usability-UX technologies for the design and evalu… (10.5753/jis.2024.3856) | References | 17.47 | 4 |
| 91 | The ViRVIG Institute (10.5753/jis.2011.566) | References ORCID | 15.05 | 1 |
| 92 | Institute of Visual Computing at the Bonn-Rhine-Sieg Univers… (10.5753/jis.2011.574) | References ORCID | 15.05 | 1 |
| 93 | Virtual Reality and Beyond: The LabTEVE at UFPB in Brazil (10.5753/jis.2011.578) | References ORCID | 15.05 | 1 |
| 94 | A Formal Language to Describe and Animate Signs in Brazilian… (10.5753/jis.2012.612) | References ORCID | 15.05 | 1 |
| 95 | An evaluation of real-time requirements for automatic sign l… (10.5753/jis.2013.624) | References ORCID | 15.05 | 1 |
| 96 | KinectFusion for Faces: Real-Time 3D Face Tracking and Model… (10.5753/jis.2013.630) | References ORCID | 15.05 | 1 |
| 97 | Proposal and evaluation of a tablet-based tool for 3D virtua… (10.5753/jis.2013.633) | References ORCID | 15.05 | 1 |
| 98 | Accessibility Study of Touch and Gesture Interaction with Se… (10.5753/jis.2014.647) | References ORCID | 15.05 | 1 |
| 99 | A comparative study between automated and human evaluation o… (10.5753/jis.2014.724) | References ORCID | 15.05 | 1 |
| 100 | A Brief History of Virtual Reality in Brazil: A survey over… (10.5753/jis.2014.728) | References ORCID | 15.05 | 1 |
| 101 | An Exploratory Qualitative Study on People’s Attitudes towar… (10.5753/jis.2015.651) | References ORCID | 15.05 | 1 |
| 102 | Compressive Representation of Three-dimensional Models (10.5753/jis.2015.656) | References ORCID | 15.05 | 1 |
| 103 | Proposing a practical approach to extract and read XML meta-… (10.5753/jis.2016.666) | References ORCID | 15.05 | 1 |
| 104 | Comparison of Acceleration Data Structures for High Quality… (10.5753/jis.2016.667) | References ORCID | 15.05 | 1 |
| 105 | Dynamic game difficulty balancing in real time using Evoluti… (10.5753/jis.2016.668) | References ORCID | 15.05 | 1 |
| 106 | HyMobWeb: A hybrid adaptation of context-sensitive Web inter… (10.5753/jis.2017.680) | References ORCID | 15.05 | 1 |
| 107 | Analyzing the Communicability of Configuration Decision Spac… (10.5753/jis.2017.683) | References ORCID | 15.05 | 1 |
| 108 | Combining Configurable Interaction Anticipation Challenges a… (10.5753/jis.2017.684) | References ORCID | 15.05 | 1 |
| 109 | Networking Issues for 3D Medical Collaborative Virtual Envir… (10.5753/jis.2017.685) | References ORCID | 15.05 | 1 |
| 110 | Specification and Usability Evaluation of an Attention-aware… (10.5753/jis.2018.690) | References ORCID | 15.05 | 1 |
| 111 | An exploratory study on prejudice based on gender identity o… (10.5753/jis.2018.693) | References ORCID | 15.05 | 1 |
| 112 | Comparing Seven Methodogies for Rigid Alignment of Point Clo… (10.5753/jis.2018.703) | References ORCID | 15.05 | 1 |
| 113 | Exploring how experienced and unexperienced designers use an… (10.5753/jis.2018.709) | References ORCID | 15.05 | 1 |
| 114 | The Influence of the Device on User Performance in Handheld… (10.5753/jis.2019.718) | References ORCID | 15.05 | 1 |
| 115 | Using Interviews to Evaluate Location-Based Games: Lessons a… (10.5753/jis.2020.754) | References | 15.05 | 3 |
| 116 | Virtual look around: comparing presence, cybersickness and u… (10.5753/jis.2021.2063) | References | 15.05 | 3 |
| 117 | Towards Ethics in Information Systems (10.5753/jis.2021.961) | References | 15.05 | 3 |
| 118 | Supervised Classification of Motor-Rehabilitation Body Movem… (10.5753/jis.2022.2409) | References | 15.05 | 3 |
| 119 | KoopaML, a Machine Learning platform for medical data analys… (10.5753/jis.2022.2574) | References | 15.05 | 3 |
| 120 | An exploratory analysis of Computing Ethics practices and in… (10.5753/jis.2022.2604) | References | 15.05 | 3 |
| 121 | Mundo Bit Byte - A digital mobile game to disseminate female… (10.5753/jis.2022.2850) | References | 15.05 | 3 |
| 122 | Network behavior as a specific feature of generation Z commu… (10.5753/jis.2023.3034) | References | 15.05 | 3 |
| 123 | EndGame for Corruption - A DPE-Based Framework to Support th… (10.5753/jis.2023.3165) | References | 15.05 | 3 |
| 124 | Guidelines for the development of Escape Room genre games ut… (10.5753/jis.2023.3199) | References | 15.05 | 3 |
| 125 | Interactive rapid prototyping combining 3D Printing and Augm… (10.5753/jis.2024.3534) | References | 15.05 | 3 |
| 126 | The Emotions and Advice in Virtual Assistants: A Dual Study… (10.5753/jis.2024.3725) | References | 15.05 | 3 |
| 127 | Promoting prevention to fake news through an educational sof… (10.5753/jis.2024.3769) | References | 15.05 | 3 |
| 128 | Accessibility issues in establishing awareness on remote col… (10.5753/jis.2024.3802) | References | 15.05 | 3 |
| 129 | The Art of Dying in a Digital World: How Death is Represente… (10.5753/jis.2024.3818) | References | 15.05 | 3 |
| 130 | Exploring Irregularities in Brazilian Public Bids: An In-dep… (10.5753/jis.2024.3836) | References | 15.05 | 3 |
| 131 | Handling of Personal Data by Smart Home Equipment: an Explor… (10.5753/jis.2024.3944) | References | 15.05 | 3 |
| 132 | Identifying Challenges for Elementary School Teachers in Bui… (10.5753/jis.2024.3951) | References | 15.05 | 3 |
| 133 | Cardiac Cycle Puzzle: Development and Analysis of Students’… (10.5753/jis.2021.1879) | References | 11.93 | 2 |
| 134 | Planning the Design and Execution of Student Performance Ass… (10.5753/jis.2021.1907) | References | 11.93 | 2 |
| 135 | Working in the COVID-19 pandemic: an observational study (10.5753/jis.2021.2178) | References | 11.93 | 2 |
| 136 | Understanding cultural aspects of deaf communities in México… (10.5753/jis.2021.964) | References | 11.93 | 2 |
| 137 | Systematic mapping of technologies for supporting choreograp… (10.5753/jis.2022.2635) | References | 11.93 | 2 |
| 138 | The Influence of the Meninas Digitais UFSC Project on the Pr… (10.5753/jis.2022.2846) | References | 11.93 | 2 |
| 139 | Data practices in apps from Brazil: What do privacy policies… (10.5753/jis.2023.2954) | References | 11.93 | 2 |
| 140 | Exploring User Experience and Usability of mHealth applicati… (10.5753/jis.2023.3226) | References | 11.93 | 2 |
| 141 | Exploring how experienced and unexperienced professionals us… (10.5753/jis.2023.3235) | References | 11.93 | 2 |
| 142 | How the COVID-19 pandemics inspired the development of analo… (10.5753/jis.2023.3244) | References | 11.93 | 2 |
| 143 | Assessing Depth Perception in Virtual Environments: A Compre… (10.5753/jis.2023.3515) | References | 11.93 | 2 |
| 144 | A User Evaluation of a Collaborator Recommender based on Co-… (10.5753/jis.2024.3728) | References | 11.93 | 2 |
| 145 | Application of a multicriteria decision model for the classi… (10.5753/jis.2024.3740) | References | 11.93 | 2 |
| 146 | MamuLEDs: Mixed Reality meets Mamulengo (10.5753/jis.2020.771) | References | 7.53 | 1 |
| 147 | Evolution of XR Research in Brazil according to the first 22… (10.5753/jis.2021.2088) | References | 7.53 | 1 |
| 148 | Repertory Grid Technique in a participatory design of games… (10.5753/jis.2022.2114) | References | 7.53 | 1 |
| 149 | Immersive Learning Research from SVR Publications: A Re-cond… (10.5753/jis.2022.2472) | References | 7.53 | 1 |
| 150 | End-users in recovery from substance use disorders as design… (10.5753/jis.2022.2539) | References | 7.53 | 1 |
| 151 | Contrasting Explain-ML with Interpretability Machine Learnin… (10.5753/jis.2022.2556) | References | 7.53 | 1 |
| 152 | Viral.izo: A game-based learning to foster resource manageme… (10.5753/jis.2022.2678) | References | 7.53 | 1 |
| 153 | Design Science Research: Balancing Science and Art in Buildi… (10.5753/jis.2022.2682) | References | 7.53 | 1 |
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| 156 | Evaluating Human-Computer Interaction at Design Time: an exp… (10.5753/jis.2023.2655) | References | 7.53 | 1 |
| 157 | Loot box gambling addiction risk versus responsible computin… (10.5753/jis.2023.2955) | References | 7.53 | 1 |
| 158 | Collaboration-Aware Hit Song Prediction (10.5753/jis.2023.3137) | References | 7.53 | 1 |
| 159 | A broad meta-scientific overview of ethical aspects in Brazi… (10.5753/jis.2023.3138) | References | 7.53 | 1 |
| 160 | Development and Usability Testing of TurbeLab Serious Game:… (10.5753/jis.2023.3146) | References | 7.53 | 1 |
| 161 | Otome Games: globalization and glocalization processes, conc… (10.5753/jis.2023.3193) | References | 7.53 | 1 |
| 162 | Trends and Research in Digital Game Project Management: A Sy… (10.5753/jis.2023.3196) | References | 7.53 | 1 |
| 163 | Corona: a threatened kingdom! The serious gamebook’s logbook (10.5753/jis.2023.3202) | References | 7.53 | 1 |
| 164 | FisioLung: A System for Training and Monitoring of Respirato… (10.5753/jis.2023.3204) | References | 7.53 | 1 |
| 165 | A modeling approach to introduce haptic feedback in multimod… (10.5753/jis.2023.3219) | References | 7.53 | 1 |
| 166 | Heuristics to Support the Evaluation of Optimal Experience i… (10.5753/jis.2023.3239) | References | 7.53 | 1 |
| 167 | Usability and User Experience of Multi-touch Systems: A Syst… (10.5753/jis.2023.3279) | References | 7.53 | 1 |
| 168 | Exploring Digital Technology Adoption among Brazilian Evange… (10.5753/jis.2024.3035) | References | 7.53 | 1 |
| 169 | Human-Data Interaction Syllabus for Undergraduate and Gradua… (10.5753/jis.2024.3251) | References | 7.53 | 1 |
| 170 | An Analysis of the Authorship and Co-authorship Networks of… (10.5753/jis.2024.3340) | References | 7.53 | 1 |
| 171 | Exploring the Design of Transitional Hybrid User Interfaces (10.5753/jis.2011.562) | References ORCID | 0.00 | 0 |
| 172 | Expression Cloning Based on Anthropometric Proportions and D… (10.5753/jis.2011.563) | References ORCID | 0.00 | 0 |
| 173 | 3D Technologies to Extend Brazilian DTV Middleware (10.5753/jis.2011.564) | References ORCID | 0.00 | 0 |
| 174 | The Human Interface Technology Laboratory New Zealand (HIT… (10.5753/jis.2011.568) | References ORCID | 0.00 | 0 |
| 175 | KAEMaRT Group Labs (10.5753/jis.2011.569) | References ORCID | 0.00 | 0 |
| 176 | Presence Through Fullbodied Interactions Overview of researc… (10.5753/jis.2011.570) | References ORCID | 0.00 | 0 |
| 177 | A Panoramic view of the LATVI - Virtual and Intelligent Tech… (10.5753/jis.2011.571) | References ORCID | 0.00 | 0 |
| 178 | The Natalnet Laboratory (10.5753/jis.2011.572) | References ORCID | 0.00 | 0 |
| 179 | The CAMP Lab - Computer Aided Medical Procedures and Augment… (10.5753/jis.2011.573) | References ORCID | 0.00 | 0 |
| 180 | Virtual Reality and Multimedia Research Group (GRVM) (10.5753/jis.2011.575) | References ORCID | 0.00 | 0 |
| 181 | Human-Computer Interaction on Tabletops (10.5753/jis.2011.577) | References ORCID | 0.00 | 0 |
| 182 | Laboratório de pesquisa em ambientes interativos (10.5753/jis.2011.579) | References ORCID | 0.00 | 0 |
| 183 | Computer Vision based Machine Interaction (10.5753/jis.2011.580) | References ORCID | 0.00 | 0 |
| 184 | Enhancing the Human with Computers: Ongoing research at the… (10.5753/jis.2011.581) | References ORCID | 0.00 | 0 |
| 185 | LApIS: developing research applied to health care area (10.5753/jis.2011.582) | References ORCID | 0.00 | 0 |
| 186 | Applied Multimedia and Virtual Environments - Research at th… (10.5753/jis.2011.583) | References ORCID | 0.00 | 0 |
| 187 | IMAGO Research Group (10.5753/jis.2011.584) | References ORCID | 0.00 | 0 |
| 188 | Virtual Reality Group at Tecgraf/PUC-Rio (10.5753/jis.2011.585) | References ORCID | 0.00 | 0 |
| 189 | Research into Navigation, Collaborative Interaction, and Gig… (10.5753/jis.2011.586) | References ORCID | 0.00 | 0 |
| 190 | TeleMídia and 3D Hypermedia Research (10.5753/jis.2011.587) | References ORCID | 0.00 | 0 |
| 191 | Natural Locomotion Interfaces – With a Little Bit of Magic! (10.5753/jis.2011.588) | References ORCID | 0.00 | 0 |
| 192 | VOXAR Labs - augmenting experiences for a better life (10.5753/jis.2011.589) | References ORCID | 0.00 | 0 |
| 193 | Interlab: Interactive Technologies Laboratory (10.5753/jis.2011.590) | References | 0.00 | 0 |
| 194 | UFC-CRAb: A group on Computer graphics, virtual Reality and… (10.5753/jis.2011.591) | References ORCID | 0.00 | 0 |
| 195 | WINDIS Lab The cyber world that surrounds us (10.5753/jis.2011.592) | References ORCID | 0.00 | 0 |
| 196 | xGroupware: Supporting Collaborative Cross-Reality Environme… (10.5753/jis.2011.604) | References ORCID | 0.00 | 0 |
| 197 | A Case Study of Augmented Reality for Mobile Platforms (10.5753/jis.2011.605) | References ORCID | 0.00 | 0 |
| 198 | Visual Programming for Virtual Reality Applications Based on… (10.5753/jis.2012.607) | References ORCID | 0.00 | 0 |
| 199 | Assessment Systems for Training Based on Virtual Reality: A… (10.5753/jis.2012.608) | References ORCID | 0.00 | 0 |
| 200 | Guidelines for Learning : Using 3D Interactive Systems for E… (10.5753/jis.2012.609) | References ORCID | 0.00 | 0 |
| 201 | A model-based tracking framework for textureless 3D rigid cu… (10.5753/jis.2012.611) | References ORCID | 0.00 | 0 |
| 202 | Extending an Existing VR Software Framework to support AR Ap… (10.5753/jis.2012.613) | References ORCID | 0.00 | 0 |
| 203 | A video-tracking based serious game for motor rehabilitation… (10.5753/jis.2012.614) | References ORCID | 0.00 | 0 |
| 204 | The Virtual Printshop: A case study on using Virtual Reality… (10.5753/jis.2012.616) | References ORCID | 0.00 | 0 |
| 205 | Traditional paintings and the digital medium (10.5753/jis.2012.618) | References ORCID | 0.00 | 0 |
| 206 | Development of an Interface to a Spacecraft Simulator empowe… (10.5753/jis.2012.620) | References ORCID | 0.00 | 0 |
| 207 | OpenedEyes: A web standards-based generic framework for mult… (10.5753/jis.2013.625) | References ORCID | 0.00 | 0 |
| 208 | Creating 3D Scenarios with OGRE Creativity Labs (10.5753/jis.2013.626) | References ORCID | 0.00 | 0 |
| 209 | The BRAVA Initiative (10.5753/jis.2013.627) | References ORCID | 0.00 | 0 |
| 210 | Performance Evaluation of an xSight 3120 HMD and Usability A… (10.5753/jis.2013.632) | References ORCID | 0.00 | 0 |
| 211 | Interactive Public Displays: A Gesture-Based Proposal Using… (10.5753/jis.2013.634) | References ORCID | 0.00 | 0 |
| 212 | Correcting Drift, Head and Body Misalignments between Virtua… (10.5753/jis.2013.635) | References ORCID | 0.00 | 0 |
| 213 | Guest Editorial: Foreword to the Special Issue on Digital Ga… (10.5753/jis.2014.637) | References ORCID | 0.00 | 0 |
| 214 | Multimedia Presentation Integrating Media with Virtual 3D Re… (10.5753/jis.2014.641) | References ORCID | 0.00 | 0 |
| 215 | Fast Simulation of Cloth Tearing (10.5753/jis.2014.642) | References ORCID | 0.00 | 0 |
| 216 | An Augmented Reality Platform inside PURESAFE project (10.5753/jis.2014.643) | References ORCID | 0.00 | 0 |
| 217 | Exploring Energy Management on GPUs in Game Architectures (10.5753/jis.2014.646) | References ORCID | 0.00 | 0 |
| 218 | Kinect Projection Mapping (10.5753/jis.2014.722) | References ORCID | 0.00 | 0 |
| 219 | Emergent Navigation Behavior of Autonomous Virtual Agents En… (10.5753/jis.2014.723) | References ORCID | 0.00 | 0 |
| 220 | High-Quality On-Patient Medical Data Visualization in a Mark… (10.5753/jis.2014.725) | References ORCID | 0.00 | 0 |
| 221 | Teleoperation Using Google Glass and AR.Drone (10.5753/jis.2014.727) | References ORCID | 0.00 | 0 |
| 222 | 3D Sketching and Flexible Input for Surface Design: A Case S… (10.5753/jis.2014.729) | References ORCID | 0.00 | 0 |
| 223 | Investigating the Case-Based Reasoning Process During HCI De… (10.5753/jis.2015.653) | References ORCID | 0.00 | 0 |
| 224 | Dynamic and Meta-Context Switching for Gaze-Based Interactio… (10.5753/jis.2015.655) | References ORCID | 0.00 | 0 |
| 225 | A panoramic synthetic vision model for improving collision a… (10.5753/jis.2015.659) | References ORCID | 0.00 | 0 |
| 226 | 5* Magic Wand: a RGBD camera-based 5 DoF pointing device for… (10.5753/jis.2015.661) | References ORCID | 0.00 | 0 |
| 227 | First steps towards Live-action Virtual Reality Games (10.5753/jis.2016.665) | References ORCID | 0.00 | 0 |
| 228 | Experimental Approach of the Asymptotic Computational Comple… (10.5753/jis.2017.673) | References ORCID | 0.00 | 0 |
| 229 | BioPlan: Classical Planning with Crowd simulation (10.5753/jis.2017.674) | References ORCID | 0.00 | 0 |
| 230 | Parallel game architectures with tardiness policy and worklo… (10.5753/jis.2017.676) | References ORCID | 0.00 | 0 |
| 231 | Reflections over Communicability in PaaS Environments (10.5753/jis.2017.682) | References ORCID | 0.00 | 0 |
| 232 | Constructing meanings for formal use of mobile communication… (10.5753/jis.2018.691) | References ORCID | 0.00 | 0 |
| 233 | Computational Thinking Tools: Analyzing concurrency and its… (10.5753/jis.2018.692) | References ORCID | 0.00 | 0 |
| 234 | Applicability and evaluation of the GestureChair virtual gam… (10.5753/jis.2018.694) | References ORCID | 0.00 | 0 |
| 235 | A modular framework for performance-based facial animation (10.5753/jis.2018.697) | References ORCID | 0.00 | 0 |
| 236 | An Analytics Framework for Augmented Reality Applications (10.5753/jis.2018.699) | References ORCID | 0.00 | 0 |
| 237 | Improved MPS method and its variations for simulating incomp… (10.5753/jis.2018.701) | References ORCID | 0.00 | 0 |
| 238 | An Analysis of Five Different Native and Web-Hybrid Platform… (10.5753/jis.2018.707) | References ORCID | 0.00 | 0 |
| 239 | Measuring Task Learning Curve with Usage Graph Eccentricity… (10.5753/jis.2018.708) | References ORCID | 0.00 | 0 |
| 240 | Using Visualization Techniques for Supporting Interaction wi… (10.5753/jis.2018.712) | References ORCID | 0.00 | 0 |
| 241 | Guest Editorial Foreword to the Special Issue of IHC 2018 (10.5753/jis.2019.549) | References ORCID License | 0.00 | 0 |
| 242 | Investigation of fMRI protocol for evaluation of Gestural In… (10.5753/jis.2019.716) | References ORCID | 0.00 | 0 |
| 243 | Exploring Non-conventional Sensorimotor Devices in a Virtual… (10.5753/jis.2020.756) | References | 0.00 | 0 |
| 244 | Solutions focused on High-Level Assistive Technology: Percep… (10.5753/jis.2020.789) | References | 0.00 | 0 |
| 245 | Digital and Scientific Literacy with Games: A Pedagogical… (10.5753/jis.2021.1885) | References | 0.00 | 0 |
| 246 | Fast and Robust 3D Reconstruction Solution from Permissive O… (10.5753/jis.2021.2065) | References | 0.00 | 0 |
| 247 | Will My Data Be Legacies? An Elderly Perspective on Digital… (10.5753/jis.2021.975) | References | 0.00 | 0 |
| 248 | On the Adoption of Empirical Methods and Systematic Reviews… (10.5753/jis.2021.981) | References | 0.00 | 0 |
| 249 | Building information visualization of e-learning data with V… (10.5753/jis.2022.1967) | References | 0.00 | 0 |
| 250 | Design recommendations under the Self-determination theory:… (10.5753/jis.2022.2540) | References | 0.00 | 0 |
| 251 | Representing ethical decision-making graphically (10.5753/jis.2022.2603) | References | 0.00 | 0 |
| 252 | Tennisgame Physio: A tool for amputees physiotherapy based o… (10.5753/jis.2022.2680) | References | 0.00 | 0 |
| 253 | Technology adoption through games at Rio de Janeiro State: i… (10.5753/jis.2022.2686) | References | 0.00 | 0 |
| 254 | UQE-3D: a usability evaluation method of 3D user interfaces… (10.5753/jis.2023.3148) | References | 0.00 | 0 |
| 255 | The PGIRec Software to Support the Evaluation of User-System… (10.5753/jis.2023.3240) | References | 0.00 | 0 |
| 256 | Screen-Reader Based Contextual Exploration of Mathematical F… (10.5753/jis.2023.3325) | References | 0.00 | 0 |
| 257 | The Interactive Sphere for Three-Dimensional Control in Game… (10.5753/jis.2023.3332) | References | 0.00 | 0 |
| 258 | TeamBridge 2.0: an extensible and non-invasive middleware fo… (10.5753/jis.2024.3516) | References | 0.00 | 0 |
| 259 | Gamification Techniques and Contribution Filtering in Crowds… (10.5753/jis.2024.3727) | | 0.00 | 1 |
| 260 | Social-Digital Inclusion of People with Intellectual Disabil… (10.5753/jis.2024.3777) | | 0.00 | 0 |
| 261 | Swarm Robotics surveillance control with Ant Cellular Automa… (10.5753/jis.2024.3796) | References | 0.00 | 0 |
| 262 | Eleven years of WCAMA (2013 – 2023): A Comprehensive Descrip… (10.5753/jis.2024.3824) | | 0.00 | 0 |
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| 264 | How Ready for HCI? A Qualitative Analysis of the Practice of… (10.5753/jis.2024.3852) | | 0.00 | 4 |
| 265 | ELLAS Architecture and Process: Collecting and Curating Data… (10.5753/jis.2024.3853) | | 0.00 | 2 |
| 266 | On the investigation of Usability in the Caixa Tem Applicati… (10.5753/jis.2024.3889) | | 0.00 | 5 |
| 267 | Exploring Subjective Sleepiness with UnnCyberpsy, a Web-Base… (10.5753/jis.2024.3900) | | 0.00 | 1 |
| 268 | Analyzing the Logistics of the Brazilian Book and Teaching M… (10.5753/jis.2024.4001) | | 0.00 | 0 |
| 269 | Which UX Research method or technique should I take? Assisti… (10.5753/jis.2024.4028) | | 0.00 | 0 |
| 270 | Enhancing Usability Assessment with a Novel Heuristics-Based… (10.5753/jis.2024.4078) | | 0.00 | 2 |
| 271 | Enhancing User Experience in Learning Environments: a Narrat… (10.5753/jis.2024.4083) | | 0.00 | 10 |
| 272 | Interaction Design in Distributed Software Development: What… (10.5753/jis.2024.4094) | | 0.00 | 3 |
| 273 | Integrating Domain Knowledge in Multi-Source Classification… (10.5753/jis.2024.4096) | | 0.00 | 1 |
| 274 | The use of serious digital games to talk about grief and fin… (10.5753/jis.2024.4101) | | 0.00 | 3 |
| 275 | Unsupervised Heterogeneous Graph Neural Networks for One-Cla… (10.5753/jis.2024.4109) | | 0.00 | 1 |
| 276 | Pipelining Semantic Expansion and Noise Filtering for Sentim… (10.5753/jis.2024.4117) | | 0.00 | 2 |
| 277 | Learning Self-distilled Features for Facial Deepfake Detecti… (10.5753/jis.2024.4120) | | 0.00 | 0 |
| 278 | Games With Safety Training Purposes in the Industry: Game De… (10.5753/jis.2024.4136) | | 0.00 | 6 |
| 279 | Challenges and possibilities of digital games in mathematics… (10.5753/jis.2024.4155) | | 0.00 | 1 |
| 280 | Exploratory testing for platform video games: strategies and… (10.5753/jis.2024.4156) | | 0.00 | 1 |
| 281 | Could Gameplay Data of Games with a Purpose Assist in Traini… (10.5753/jis.2024.4165) | | 0.00 | 1 |
| 282 | Balancing and Analyzing Player Interaction in the ESG+P Game… (10.5753/jis.2024.4186) | | 0.00 | 1 |
| 283 | Development and Analysis of a Game Design Methodology applie… (10.5753/jis.2024.4187) | | 0.00 | 1 |
| 284 | Development of cryptogames with Unity on an Ethereum Blockch… (10.5753/jis.2024.4188) | | 0.00 | 0 |
| 285 | Analyzing the impact of gamification on a mHealth applicatio… (10.5753/jis.2024.4190) | | 0.00 | 6 |
| 286 | Exploring Mysteries in VR: A Journey Through Brazilian Folkl… (10.5753/jis.2024.4191) | | 0.00 | 0 |
| 287 | A Set of Professional Tools to Support the Design and Evalua… (10.5753/jis.2024.4207) | | 0.00 | 3 |
| 288 | Is My Child Safe Online? - On Requirements for Parental Cont… (10.5753/jis.2024.4240) | | 0.00 | 3 |
| 289 | Noise-Robust Automatic Speech Recognition: A Case Study for… (10.5753/jis.2024.4267) | | 0.00 | 3 |
| 290 | Investigating Manipulative Design on Social Media Platforms… (10.5753/jis.2024.4271) | | 0.00 | 4 |
| 291 | Inspecting the Accessibility of Chatbots and Mobile Banking… (10.5753/jis.2024.4317) | | 0.00 | 3 |
| 292 | ARFood: an augmented-reality food diary app for asynchronous… (10.5753/jis.2024.4346) | | 0.00 | 2 |
| 293 | A Systematic Mapping Study about Technologies for Hedonic As… (10.5753/jis.2024.4350) | | 0.00 | 3 |
| 294 | Foveated Path Culling: A mixed path tracing and radiance fie… (10.5753/jis.2024.4352) | | 0.00 | 3 |
| 295 | Sensation in Gamification: A Qualitative Investigation of Ba… (10.5753/jis.2024.4501) | | 0.00 | 4 |
| 296 | Construction of a mobile game for learning Libras - Guess te… (10.5753/jis.2025.4090) | | 0.00 | 2 |
| 297 | UX-MAPPER: An automated approach to analyze app store review… (10.5753/jis.2025.4099) | | 0.00 | 4 |
| 298 | A framework to support the development of empathetic games (10.5753/jis.2025.4100) | | 0.00 | 3 |
| 299 | Methodology for building RPG games to raise awareness of int… (10.5753/jis.2025.4173) | | 0.00 | 0 |
| 300 | Victus Exergame: An Approach to Rehabilitation of Amputees B… (10.5753/jis.2025.4194) | | 0.00 | 1 |
| 301 | EduVR Collab: A tool for management immersive collaborative… (10.5753/jis.2025.4276) | | 0.00 | 1 |
| 302 | Older women in online interaction codesign: an analysis of p… (10.5753/jis.2025.4390) | | 0.00 | 2 |
| 303 | Unseen: Advancing Digital Accessibility with Binaural Audio… (10.5753/jis.2025.4439) | | 0.00 | 2 |
| 304 | Discovering Accessible Financial Systems Resources for Emerg… (10.5753/jis.2025.4476) | | 0.00 | 0 |
| 305 | What is the State of the Art on UX Data Visualization? A Sys… (10.5753/jis.2025.4487) | | 0.00 | 2 |
| 306 | Building Serious Games to Exercise Computational Thinking: I… (10.5753/jis.2025.4492) | | 0.00 | 4 |
| 307 | Evaluating a Serious Game for Math: Is it Useful and Fun? (10.5753/jis.2025.4656) | | 0.00 | 3 |
| 308 | Automatic Complaints Classification in E-Commerce: A Case St… (10.5753/jis.2025.4661) | | 0.00 | 1 |
| 309 | An Updated Systematic Mapping Study on Usability and User Ex… (10.5753/jis.2025.4694) | | 0.00 | 2 |
| 310 | Kahoot as a data collection tool to work with school age chi… (10.5753/jis.2025.4705) | | 0.00 | 0 |
| 311 | Self-concepts applied as a strategy to measure the level of… (10.5753/jis.2025.4785) | | 0.00 | 0 |
| 312 | The Timing Game for Research on Temporal Perception (10.5753/jis.2025.5024) | | 0.00 | 1 |
| 313 | Fraud Alerts in Public Health Based on Audit Trails (10.5753/jis.2025.5126) | | 0.00 | 0 |
| 314 | Enhancing Art Accessibility for Visually Impaired Individual… (10.5753/jis.2025.5162) | | 0.00 | 0 |
| 315 | Virtual Reality System for Inspection and Training: A case s… (10.5753/jis.2025.5171) | | 0.00 | 2 |
| 316 | Red Alert! Unveiling Insights in Violence Against Women thro… (10.5753/jis.2025.5221) | | 0.00 | 0 |
| 317 | Muses or Stereotypes? Identifying Historical Patterns of Sex… (10.5753/jis.2025.5233) | | 0.00 | 0 |
| 318 | Expanding a Study on Users’ Perception and Attitudes Toward… (10.5753/jis.2025.5347) | | 0.00 | 2 |
| 319 | Feasibility Analysis of an Immersive Network Laboratory as a… (10.5753/jis.2025.5352) | | 0.00 | 1 |
| 320 | Assistive Technology for Enhancing Fine Motor Coordination:… (10.5753/jis.2025.5355) | | 0.00 | 0 |
| 321 | Group Fairness in Recommendation Systems: The Importance of… (10.5753/jis.2025.5407) | | 0.00 | 0 |
| 322 | Investigating Gamification to Reduce Procrastination - Syste… (10.5753/jis.2025.5412) | | 0.00 | 8 |
| 323 | Can (A)I help you? Comparing human and GenAI analysis of HCI… (10.5753/jis.2025.5416) | | 0.00 | 1 |
| 324 | Exploring approaches to compare emotional responses to the s… (10.5753/jis.2025.5421) | | 0.00 | 0 |
| 325 | A hereditary attentive question answering framework for know… (10.5753/jis.2025.5428) | | 0.00 | 0 |
| 326 | Practices, Process Stages and Examples of an Extreme Program… (10.5753/jis.2025.5432) | | 0.00 | 0 |
| 327 | Game-theoretic Methods for Differentiating Systems with Arti… (10.5753/jis.2025.5465) | | 0.00 | 0 |
| 328 | Unveiling the Intellectual Capital of a University: Teachers… (10.5753/jis.2025.5502) | | 0.00 | 2 |
| 329 | Beyond Detection: A Framework for Transforming Accessibility… (10.5753/jis.2025.5518) | | 0.00 | 1 |
| 330 | A Network-Driven Framework for Bidimensional Analysis of Inf… (10.5753/jis.2025.5526) | | 0.00 | 1 |
| 331 | Beyond Acoustic Features: A Data-Driven Analysis of Music Co… (10.5753/jis.2025.5552) | | 0.00 | 1 |
| 332 | Do Calibrated Recommendations Affect Explanations? A Study o… (10.5753/jis.2025.5563) | | 0.00 | 1 |
| 333 | Sentiment Analysis of Shared Content in Brazilian Reddit Com… (10.5753/jis.2025.5564) | | 0.00 | 1 |
| 334 | UnnMindFlex: A prototype mobile application and case study o… (10.5753/jis.2025.5574) | | 0.00 | 0 |
| 335 | Comparing Perceptual Visual Quality of Hybrid Neural and Ray… (10.5753/jis.2025.5593) | | 0.00 | 0 |
| 336 | Evaluating privacy threats in deployed OSNs: A case study on… (10.5753/jis.2025.5610) | | 0.00 | 0 |
| 337 | Learning Operating Systems with Educational Games: A Systema… (10.5753/jis.2025.5611) | | 0.00 | 0 |
| 338 | Evaluating a Procedural Content Orchestrator Gameplay Data a… (10.5753/jis.2025.5630) | | 0.00 | 0 |
| 339 | Prototypes of Digital Simulators and Board Games for Cervica… (10.5753/jis.2025.5633) | | 0.00 | 0 |
| 340 | What are the Project Management Practices in the Digital Gam… (10.5753/jis.2025.5638) | | 0.00 | 1 |
| 341 | Exploring extensions of neurotransmitter-based emotion model… (10.5753/jis.2025.5642) | | 0.00 | 0 |
| 342 | IsoPuzzle: Development and Evaluation of an Ethno-Educationa… (10.5753/jis.2025.5643) | | 0.00 | 0 |
| 343 | A gamified solution to promote positive habits in children a… (10.5753/jis.2025.5644) | | 0.00 | 1 |
| 344 | From Diagnosis to Action: Instructional Design for the Digit… (10.5753/jis.2025.5917) | | 0.00 | 1 |
| 345 | Perception and Precision: How VST and OST Headsets Influence… (10.5753/jis.2025.5921) | | 0.00 | 0 |
| 346 | Educational Games for Mobile Applications: A Systematic Lite… (10.5753/jis.2025.5947) | | 0.00 | 0 |
| 347 | Prototyping and Evaluating TWIRL: A Temperature-Controlled D… (10.5753/jis.2025.5955) | | 0.00 | 0 |
| 348 | Analyzing Discourses in Portuguese Word Embeddings: A Case o… (10.5753/jis.2025.5958) | | 0.00 | 0 |
| 349 | Emotional Design, User Experience and Usability on Public Un… (10.5753/jis.2025.5964) | | 0.00 | 0 |
| 350 | Enhancing Ethical Communication in Brazilian Computing Resea… (10.5753/jis.2025.5977) | | 0.00 | 1 |
| 351 | Code.Ino: An Educational Game for Arduino Programming with F… (10.5753/jis.2025.5982) | | 0.00 | 0 |
| 352 | Analyzing Accessibility, Usability, and User Experience in M… (10.5753/jis.2025.5983) | | 0.00 | 2 |
| 353 | Usability and UX Evaluation in a Mixed Reality Puzzle Game U… (10.5753/jis.2025.6089) | | 0.00 | 0 |
| 354 | Interpersonal Trust Among Students in Virtual Learning Envir… (10.5753/jis.2025.6118) | | 0.00 | 2 |
| 355 | Éternelle Notre-Dame: From Multidisciplinary Design to Longi… (10.5753/jis.2025.6284) | | 0.00 | 0 |
| 356 | Evaluation of Immersion in the Flow State from the Variation… (10.5753/jis.2026.4438) | | 0.00 | 0 |
| 357 | Network Modeling of Rational Value Systems Interaction: Just… (10.5753/jis.2026.4883) | | 0.00 | 0 |
| 358 | Gov.br Portal: Contrasting the Results of an Accessibility A… (10.5753/jis.2026.5357) | | 0.00 | 0 |
| 359 | Requirement Prioritization in Software Engineering: a System… (10.5753/jis.2026.5371) | | 0.00 | 0 |
| 360 | ReqJourney: Engaging Students with a 2D Metaverse Serious Ga… (10.5753/jis.2026.5403) | | 0.00 | 0 |
| 361 | Avatars That Represent Us: A Study on the Influence of Margi… (10.5753/jis.2026.5437) | | 0.00 | 0 |
| 362 | A Gamification Proposal to Support Crowdsourcing and Collabo… (10.5753/jis.2026.5440) | | 0.00 | 0 |
| 363 | Prediction and Analysis of Cybersickness in VR Games Using S… (10.5753/jis.2026.5597) | | 0.00 | 0 |
| 364 | A Digital Game to Motivate and Empower Women in Learning Alg… (10.5753/jis.2026.5626) | | 0.00 | 0 |
| 365 | Innovations in Geometry Teaching with MiritiBoard VR 2.0 Gla… (10.5753/jis.2026.5755) | | 0.00 | 0 |
| 366 | Conversational-Linguistic Politeness for Chatbot Design: an… (10.5753/jis.2026.5908) | | 0.00 | 0 |
| 367 | Why Don’t You Let the Light In? Developing Radiant Patterns… (10.5753/jis.2026.5923) | | 0.00 | 0 |
| 368 | From Mapping to Practice: A Guide and Evaluation of Feminist… (10.5753/jis.2026.5949) | | 0.00 | 0 |
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| 370 | Applying Feature Analysis and Process Simulation to Select a… (10.5753/jis.2026.6030) | | 0.00 | 0 |
| 371 | AShE – A Shadow Estimator for Augmented Reality Systems on M… (10.5753/jis.2026.6127) | | 0.00 | 0 |
| 372 | The MEG21 Unified Model for Modern Electronic Games of the 2… (10.5753/jis.2026.6337) | | 0.00 | 0 |
| 373 | Web-Based Application for Assessment of Physical Exercises u… (10.5753/jis.2026.6417) | | 0.00 | 0 |
| 374 | Beyond the Hype: Faculty Practices and Challenges in Adoptin… (10.5753/jis.2026.6500) | | 0.00 | 0 |
| 375 | Interactively Converting Ladder Diagrams into Grafcet Diagra… (10.5753/jis.2026.6644) | | 0.00 | 0 |
| 376 | UX on In-Vehicle Infotainment Systems: A Systematic Literatu… (10.5753/jis.2026.6743) | | 0.00 | 0 |
| 377 | Pokémon GO Team Optimization: A Comparative Study of Classic… (10.5753/jis.2026.6773) | | 0.00 | 0 |
| 378 | Enhancing Sustainability in Agricultural Supply Chains Throu… (10.5753/jis.2026.6786) | | 0.00 | 0 |
| 379 | What are Hard Samples for Gait Emotion Recognition? (10.5753/jis.2026.6799) | | 0.00 | 0 |
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| 381 | Gamification Elements for Application in the Brazilian Navy… (10.5753/jis.2026.7066) | | 0.00 | 0 |
| 382 | Detecting and Analyzing Anomalies in City Expenditure Time S… (10.5753/jis.2026.7072) | | 0.00 | 0 |
| 383 | Bridging Data Protection and AI Ethics: A Two-Study Empirica… (10.5753/jis.2026.7128) | | 0.00 | 0 |
| 384 | From Personalization Potential to Interactive Museum Experie… (10.5753/jis.2026.7334) | | 0.00 | 0 |
| 385 | Integrating Metadata and Interface Components in Mobile Appl… (10.5753/jis.2026.7356) | | 0.00 | 0 |
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