2813-2084

Virtual Worlds

MDPI AG

Health Score

0 Excellent

Metadata coverage

Abstract
ORCID
References
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Extended metadata coverage

Informational — signals of interoperability and funding across the corpus. Not part of the health score.

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Your prioritized action plan

Ordered by how many DOIs each fix touches — start here, not with every error at once.

1

Attach ORCID iDs across 11 articles

ORCID iDs strengthen author disambiguation and institutional reporting.

Low impact11 DOIs
2

Deposit reference lists for 2 records

Deposited references power Crossref's Cited-by links between your articles and the literature.

Low impact2 DOIs

DOIs for this ISSN

Showing the top 5 of 153 DOIs, ordered by correction priority.

# Title Missing Priority Citations
1 Inter-Subject EEG Synchronization during a Cooperative Motor… (10.3390/virtualworlds2020008)
ORCID
22.58 7
2 Field Trips and Their Effect on Student Learning: A Comparis… (10.3390/virtualworlds2030017)
ORCID
21.13 6
3 Real-Time Diminished Reality Application Specifying Target B… (10.3390/virtualworlds3010006)
ORCID
15.05 3
4 Investigating Factors Influencing Preservice Teachers’ Inten… (10.3390/virtualworlds4020012)
ORCID
15.05 3
5 Virtual Reality-Assisted, Single-Session Exposure for Public… (10.3390/virtualworlds4020027)
ORCID
15.05 3
6 The Use of Different Technologies to Provide a Virtual Groce… (10.3390/virtualworlds4020021)
ORCID
11.93 2
7 Interaction Design Strategies for Socio-Spatial Embodiment i… (10.3390/virtualworlds4030030)
ORCID
11.93 2
8 Virtual Worlds: A New Open Access Journal of Virtual Reality… (10.3390/virtualworlds1010002)
References
7.53 1
9 Empowering Musicians: Innovating Virtual Ensemble Concert Mu… (10.3390/virtualworlds4010009)
ORCID
7.53 1
10 Exploring the Perception of Additional Information Content i… (10.3390/virtualworlds1010001)
0.00 7
11 Applications of Digital Twins in the Healthcare Industry: Ca… (10.3390/virtualworlds1010003)
0.00 27
12 User Identification Utilizing Minimal Eye-Gaze Features in V… (10.3390/virtualworlds1010004)
0.00 20
13 Evaluating the Effect of Multi-Sensory Stimulation on Startl… (10.3390/virtualworlds1010005)
0.00 3
14 Cultural Heritage in Fully Immersive Virtual Reality (10.3390/virtualworlds1010006)
0.00 82
15 Advances in Metaverse Investigation: Streams of Research and… (10.3390/virtualworlds1020007)
0.00 80
16 Virtual Reality Induced Symptoms and Effects: Concerns, Caus… (10.3390/virtualworlds1020008)
0.00 50
17 Moirai: A No-Code Virtual Serious Game Authoring Platform (10.3390/virtualworlds1020009)
0.00 12
18 Characterization of Functional Connectivity in Chronic Strok… (10.3390/virtualworlds2010001)
0.00 3
19 Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A V… (10.3390/virtualworlds2010002)
0.00 136
20 A Comparison Study on the Learning Effectiveness of Construc… (10.3390/virtualworlds2010003)
0.00 23
21 Exploring an Affective and Responsive Virtual Environment to… (10.3390/virtualworlds2010004)
0.00 12
22 Eliciting Co-Creation Best Practices of Virtual Reality Reus… (10.3390/virtualworlds2010005)
0.00 7
23 Static Terrestrial Laser Scanning (TLS) for Heritage Buildin… (10.3390/virtualworlds2020006)
0.00 77
24 Current Perspective of Metaverse Application in Medical Educ… (10.3390/virtualworlds2020007)
0.00 98
25 Piecewise: A Non-Isomorphic 3D Manipulation Technique That F… (10.3390/virtualworlds2020009)
0.00 1
26 Developing an Interactive VR CAVE for Immersive Shared Gamin… (10.3390/virtualworlds2020010)
0.00 24
27 Can Brain–Computer Interfaces Replace Virtual Reality Contro… (10.3390/virtualworlds2020011)
0.00 7
28 Effects of Virtual Reality on Complex Building System Recall (10.3390/virtualworlds2030012)
0.00 4
29 Enhancing Nursing Simulation Education: A Case for Extended… (10.3390/virtualworlds2030013)
0.00 15
30 Adding a Web-Based Virtual Reality Classroom Experience to a… (10.3390/virtualworlds2030014)
0.00 5
31 The Impacts of Online Experience on Health and Well-Being: T… (10.3390/virtualworlds2030015)
0.00 7
32 Readers Theater in Desktop VR: A Pilot Study with Grade Nine… (10.3390/virtualworlds2030016)
0.00 0
33 Ludic and Narrative Immersion in Virtual Reality Exposure Th… (10.3390/virtualworlds2040018)
0.00 10
34 Metaverse as Tech for Good: Current Progress and Emerging Op… (10.3390/virtualworlds2040019)
0.00 27
35 Enhancing Self-Learning in Higher Education with Virtual and… (10.3390/virtualworlds2040020)
0.00 25
36 The Integration and Application of Extended Reality (XR) Tec… (10.3390/virtualworlds2040021)
0.00 11
37 Integration of Immersive Approaches for Collaborative Proces… (10.3390/virtualworlds2040022)
0.00 11
38 360-Degree Virtual Reality Utilising Head-Mounted Devices in… (10.3390/virtualworlds2040023)
0.00 13
39 Physics-Based Watercraft Simulator in Virtual Reality (10.3390/virtualworlds2040024)
0.00 2
40 Design and Evaluation of an Asynchronous VR Exploration Syst… (10.3390/virtualworlds3010001)
0.00 1
41 Evaluating the Effect of Outfit on Personality Perception in… (10.3390/virtualworlds3010002)
0.00 9
42 Speech Intelligibility versus Congruency: User Preferences o… (10.3390/virtualworlds3010003)
0.00 2
43 Cybersickness in Virtual Reality: The Role of Individual Dif… (10.3390/virtualworlds3010004)
0.00 65
44 Comparing and Contrasting Near-Field, Object Space, and a No… (10.3390/virtualworlds3010005)
0.00 3
45 Motion Capture in Mixed-Reality Applications: A Deep Denoisi… (10.3390/virtualworlds3010007)
0.00 1
46 APIs in the Metaverse—A Systematic Evaluation (10.3390/virtualworlds3020008)
0.00 1
47 Story Starter: A Tool for Controlling Multiple Virtual Reali… (10.3390/virtualworlds3020009)
0.00 0
48 Tactile Speech Communication: Reception of Words and Two-Way… (10.3390/virtualworlds3020010)
0.00 4
49 An Augmented Reality Application for Wound Management: Enhan… (10.3390/virtualworlds3020011)
0.00 1
50 Exploring Dynamic Difficulty Adjustment Methods for Video Ga… (10.3390/virtualworlds3020012)
0.00 31