2975-8386

International Journal of Games and Social Impact

Universidade Lusofona de Humanidades e Tecnologias

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1

Deposit reference lists for 26 records

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High impact26 DOIs
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High impact26 DOIs
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Medium impact7 DOIs

DOIs for this ISSN

Showing the top 5 of 22 DOIs, ordered by correction priority.

# Title Missing Priority Citations
1 Mastering Modern Board Game Design to Build New Learning Exp… (10.24140/ijgsi.v1.n1.04)
References License
52.07 10
2 Playing With Fake News: State Of Fake News Video Games (10.24140/ijgsi.v1.n1.05)
References License
38.91 5
3 “Public Interest” and the (Potential) Social Impact of Board… (10.24140/ijgsi.v1.n2.03)
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30.10 3
4 Playful by Design: A Third Space Community of Practice for G… (10.24140/ijgsi.v2.n1.01)
References License
30.10 3
5 Cognitive Teleintervention With Board Games During The Pande… (10.24140/ijgsi.v1.n2.01)
References License
23.86 2
6 Why Have There Been No Great Women Board Game Designers? (10.24140/ijgsi.v1.n2.08)
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23.86 2
7 Enhancing Brain Health and Cognitive Development Through Sen… (10.24140/ijgsi.v2.n1.03)
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23.86 2
8 "Meeple-Centred Design" to Assess Collaborative Play: The Ca… (10.24140/ijgsi.v2.n1.04)
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23.86 2
9 Editorial - Rethinking Board Games in Contemporary Societies (10.24140/ijgsi.v1.n2.editorial)
Abstract References License
22.58 1
10 See Me Play! Self-portraiture in Pseudo-museums as Immersive… (10.24140/ijgsi.v1.n1.01)
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15.05 1
11 Moral Complexity in Videogames: a Pragmatist Approach (10.24140/ijgsi.v1.n1.02)
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15.05 1
12 Current Accessibility Challenges and Perspectives for People… (10.24140/ijgsi.v1.n2.04)
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15.05 1
13 Computer Supported Accessible Dexterity-Based Board Games (10.24140/ijgsi.v1.n2.05)
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15.05 1
14 Current and Future Opportunities for 3D Printing in Modern B… (10.24140/ijgsi.v1.n2.07)
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15.05 1
15 School as Playground: Discussing a Play Structure for Higher… (10.24140/ijgsi.v1.n1.03)
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0.00 0
16 Editorial (10.24140/ijgsi.v1.n1.editorial)
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0.00 0
17 An Analog Game-Based Intervention and a Playability Analysis… (10.24140/ijgsi.v1.n2.02)
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0.00 0
18 Guidelines for Ludonarrative Conversion: A Case Study for a… (10.24140/ijgsi.v1.n2.06)
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0.00 0
19 [Roundtable] Analogue Co-Design: Opportunities, Challenges a… (10.24140/ijgsi.v1.n2.09)
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0.00 0
20 Learning Engagement in a Pre-Alpha Version of an Educational… (10.24140/ijgsi.v2.n1.02)
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0.00 0
21 Playful PHI: Using Cognitive Behavioral Game Design (CBGD) t… (10.24140/ijgsi.v2.n1.05)
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0.00 0
22 Editorial - Playful by Design: Transformative Approaches to… (10.24140/ijgsi.v2.n1.editorial)
Abstract References License
0.00 0